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RUST ANALYTICS
LIVE85,654PLY11,708SRV
QUOTE 51.161.198.169:28010 Online checked 12m ago

TrinityRust.com | AU - Dev

moddedcarbon
Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,903
top 72%
Rank · 7d ago
#16,709
806 places up
Last wipe
8h ago
no schedule published
Next wipe
1d 9h
Fri 16 Oct, 04:06 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4950
Custom Map · seed 999466525
First seen
13 Sep 2026
no hostname published

Players

AveragePeakWipe
0123419:0004:0013:0022:0007:0016:00Wiped Wed 14 Oct, 10:10 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304019:0004:0013:0022:0007:0016:00Wiped Wed 14 Oct, 10:10 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeFriday 16 October, 04:06 UTCin 1d 9h

Every Friday at 04:06 UTC · medium confidence

usual gap
7 days
between real wipes
on rhythm
80%
of its recent wipes
wipe-day peak
0
players, last three wipes

Coming wipes

  1. 1d 9hFri 16 Oct, 04:06 UTC
  2. 8d 9hFri 23 Oct, 04:06 UTC
  3. 15d 9hFri 30 Oct, 04:06 UTC
  4. 22d 0hThu 5 Nov, 19:00 UTCFW
  5. 22d 9hFri 6 Nov, 04:06 UTC
  6. 29d 9hFri 13 Nov, 04:06 UTC
  7. 36d 9hFri 20 Nov, 04:06 UTC
  8. 43d 9hFri 27 Nov, 04:06 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:10 UTC8h ago – – running 0
Fri 9 Oct, 04:06 UTC5d ago 0 – – 0
Fri 2 Oct, 02:03 UTC12d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC19d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC26d ago 0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[AUS] Rust in PeaceOC · groups of 8+ · 1 on average0/50−2−100.0%
2Rustafied.com - AU LongOC · groups of 16+ · monthly · 147 on average38/100+12+49.0%
3Rustafied.com - AU MainOC · groups of 16+ · weekly · 123 on average9/100+7+369.6%
4Rustafied.com - AU MondayOC · groups of 16+ · weekly · 101 on average48/100−17−25.9%
5Rustopia.gg - AU MainOC · groups of 12+ · weekly · 53 on average10/150+4+62.2%
6Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 32 on average10/100+3+36.4%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on TrinityRust.com | AU - Dev?

The name of TrinityRust.com | AU - Dev carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. VAC is active.

What is the current map on TrinityRust.com | AU - Dev?

TrinityRust.com | AU - Dev uses a procedural map of size 4,950 with seed 999466525, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by Custom Map.

Activity

Where does TrinityRust.com | AU - Dev sit in the rankings?

For the last seven days, TrinityRust.com | AU - Dev holds rank #15,903 on player hours, in the top 72% of all ranked servers.

How many players does TrinityRust.com | AU - Dev have?

The current count for TrinityRust.com | AU - Dev is 0 players. Average players over the last seven days: 0.

Wipe Frequency

How does TrinityRust.com | AU - Dev handle wipe day?

The average peak across its recent wipes is 0 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does TrinityRust.com | AU - Dev schedule its wipes?

TrinityRust.com | AU - Dev wipes on this rhythm: every Friday at 04:06 UTC. On Friday 16 October at 04:06 UTC the next wipe is due. 8 hours ago the current world was created.

Server Info

What is the location of TrinityRust.com | AU - Dev?

Its name points to Oceania, but TrinityRust.com | AU - Dev publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 51.161.198.169:28010.

How is the performance on TrinityRust.com | AU - Dev?

Average server fps for the last 48 hours is 32; the floor was 32. The entity count reached 141,408, covering buildings, deployables and all else in the world. The memory ceiling reached 5,569 MB. Low fps and growing entities are the source of felt lag.

TrinityRust.com | AU - Dev runs which version of Rust?

The build is Rust network protocol 2634 and build 167781 on Linux, running on TrinityRust.com | AU - Dev. Joining requires the same protocol on your game, which Steam updates.

How reliable is TrinityRust.com | AU - Dev and is it currently online?

The server is live: TrinityRust.com | AU - Dev is online. The reported uptime puts its last restart at about 5 hours ago. The last 7 full days give 83% uptime, 139 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Tags and Rankings

How should you interpret the tags on TrinityRust.com | AU - Dev?

Published by TrinityRust.com | AU - Dev for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature TrinityRust.com | AU - Dev?

These Rust Analytics lists include TrinityRust.com | AU - Dev: Rust servers in Oceania and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

What steps do I take to join TrinityRust.com | AU - Dev?

The console route: start Rust, press F1, enter client.connect 51.161.198.169:28010. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://trinityrust.com/.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Slot count: 0.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Build 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.