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RUST ANALYTICS
LIVE37,851PLY11,466SRV
QUOTE 51.195.61.139:22300 Online checked 11m ago

4Netplayers Rust Server

moddedoxide
Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,894
top 72%
Rank · 7d ago
#15,688
206 places down
Last wipe
10d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1800
Custom Map · seed 1234567890
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

01020304009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.2 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
3
players, last three wipes
crowd held
50%
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 20 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 03:33 UTC10d ago 1 – running 0
Sun 20 Sep, 13:37 UTC24d ago 4 halved by day 1 14.6 days 2
Mon 14 Sep, 16:14 UTC30d ago 4 held half 5.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 129 on average56/300−33−37.3%
2МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average90/100+0−0.1%
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average8/1000−20−71.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average1/1000−6−86.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average19/700−8−29.0%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average4/200+1+29.7%

Quick answers

from the figures on this page

Map and Rules

How is 4Netplayers Rust Server configured in terms of rules and settings?

The name of 4Netplayers Rust Server carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on 4Netplayers Rust Server?

The map on 4Netplayers Rust Server is procedural, size 1,800, with seed 1234567890, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. Its current map goes by Custom Map.

Population

Where does 4Netplayers Rust Server sit in the rankings?

In the top 72% of all ranked servers, 4Netplayers Rust Server is #15,894 on player hours over the last seven days.

What is the population on 4Netplayers Rust Server?

On 4Netplayers Rust Server, 0 players are in now, out of 10 slots. Average players over the last seven days: 0.

Wipe Schedule

What can you expect on wipe day for 4Netplayers Rust Server?

Recent wipes at this server drew an average peak of 3 players. On the latest wipe, 5 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. The crowd fell below half by day 1 when it did not hold.

When does 4Netplayers Rust Server schedule its wipes?

4Netplayers Rust Server wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 10 days 4 hours ago the current world was created.

Server Overview

What is the server location for 4Netplayers Rust Server?

For 4Netplayers Rust Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 51.195.61.139:22300.

What is the performance like on 4Netplayers Rust Server?

The last 48 hours average 30 server fps, the low being 30. At its peak it held 14,828 entities: buildings, deployables and the rest of the world. The memory ceiling reached 1,682 MB. What players feel as lag is low fps together with a rising entity count.

4Netplayers Rust Server is on which Rust version?

Rust network protocol 2634 and build 167398 on Linux is what 4Netplayers Rust Server runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of 4Netplayers Rust Server?

Online at this moment: 4Netplayers Rust Server. Its own uptime figure dates the last restart to roughly 4 days 2 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

How should you interpret the tags on 4Netplayers Rust Server?

The game's server browser reads gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play, which 4Netplayers Rust Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature 4Netplayers Rust Server?

The following Rust Analytics lists feature 4Netplayers Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to 4Netplayers Rust Server?

The console route: start Rust, press F1, enter client.connect 51.195.61.139:22300. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Game build: 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.