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RUST ANALYTICS
LIVE33,117PLY11,479SRV
QUOTE 51.195.61.179:27015 Offline checked 14d ago

SfA Test

Players · last
0/ 40
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,787
top 70%
Rank · 7d ago
#15,586
1201 places down
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct2 Oct4 Oct5 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average134/200−47−26.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average71/200−25−26.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average403/425+96+31.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 316 on average87/200−18−17.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average14/250−3−19.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average83/100+10+13.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on SfA Test?

No gather rate appears in the name of SfA Test. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Activity

Where does SfA Test sit in the rankings?

For the last seven days, SfA Test holds rank #16,787 on player hours, in the top 70% of all ranked servers.

How full is SfA Test?

At present, SfA Test is offline; the last sighting was 14 days 13 hours ago.

Wipe Frequency

How often does SfA Test wipe?

The record holds too few of SfA Test's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 15 days 13 hours old.

Server Overview

What is the server location for SfA Test?

There is no region published for SfA Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 51.195.61.179:27015 is its address.

SfA Test is on which Rust version?

The build is Rust network protocol 2634 and build 166353 on Linux, running on SfA Test. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of SfA Test?

SfA Test is down. The last time we saw it was 14 days 13 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 29 September 2026.

Server Tags

How should you interpret the tags on SfA Test?

Published by SfA Test for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166353 (Build): Game build: 166353; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature SfA Test?

On Rust Analytics, SfA Test matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to SfA Test?

Type client.connect 51.195.61.179:27015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166353,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players It holds 40 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166353
Build Game build: 166353.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.