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RUST ANALYTICS
LIVE72,805PLY11,636SRV
QUOTE 51.68.155.89:27021 Online checked 13m ago

A Rust Staging Server

vanillamoddedcarbon
Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,919
top 72%
Rank · 7d ago
#16,709
790 places up
Last wipe
16d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123415:0000:0009:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

010020030040015:0000:0009:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

Mon 28 SepSun 27 SepSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 09:48 UTC16d ago 1 – running 0
Sun 27 Sep, 11:35 UTC17d ago 2+1 queue – 0.9 days 0
Sat 26 Sep, 18:53 UTC17d ago 2+1 queue – 0.7 days 1
Thu 24 Sep, 18:47 UTC19d ago 0 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average198/300+7+3.8%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average195/225−3−1.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.1%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average52/1000−51−49.6%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average13/1000−20−60.1%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average55/700−75−57.7%

Quick answers

from the figures on this page

Server Rules

How is A Rust Staging Server configured in terms of rules and settings?

No gather rate is given in the name of A Rust Staging Server. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. VAC is active.

What is the current map on A Rust Staging Server?

A procedural map of size 4,000 with seed 1337 runs on A Rust Staging Server, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Custom Map.

Population

What position does A Rust Staging Server hold in the server rankings?

In the top 72% of all ranked servers, A Rust Staging Server is #15,919 on player hours over the last seven days.

How many players does A Rust Staging Server have?

A Rust Staging Server shows 0 players at this moment. Average players over the last seven days: 0.

Wipe Frequency

How does A Rust Staging Server handle wipe day?

The average peak across its recent wipes is 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does A Rust Staging Server schedule its wipes?

No next wipe can be predicted for A Rust Staging Server: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 16 days 4 hours ago the current world was created.

Server Details

What is the server location for A Rust Staging Server?

For A Rust Staging Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 51.68.155.89:27021 is its address.

How is the performance on A Rust Staging Server?

Average server fps for the last 48 hours is 227; the floor was 213. At its peak it held 96,824 entities: buildings, deployables and the rest of the world. Up to 6,121 MB of memory was used. Low fps and growing entities are the source of felt lag.

What Rust version is A Rust Staging Server running?

The version in use at A Rust Staging Server: Rust network protocol 2634 and build 166040, on Linux. The protocol has to match for you to join, and Steam applies that update.

How reliable is A Rust Staging Server and is it currently online?

A Rust Staging Server is up. It is taking players now. The reported uptime puts its last restart at about 15 days 21 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on A Rust Staging Server?

These tags are published by A Rust Staging Server and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166040 (Build): Build 166040; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does A Rust Staging Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature A Rust Staging Server: Modded Rust servers. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Joining the Server

What is the process to join A Rust Staging Server?

The console route: start Rust, press F1, enter client.connect 51.68.155.89:27021. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs166040,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp0
Max players Capacity: 0 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166040
Build Build 166040.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.