A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #4,422 top 20%
- Rank · 7d ago
- #4,593 ▲171 places up
- Last wipe
- 2d ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 75 player hours, last seven days
- Map
- 2500 Procedural Map · seed 50575
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 1.1 days between real wipes
- on rhythm
- 38% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 17:18 UTC2d ago | 1 | – | running | 0 |
| Sun 11 Oct, 09:22 UTC2d ago | 1 | – | 0.3 days | 0 |
| Fri 9 Oct, 08:42 UTC4d ago | 1 | held half | 2 days | 1 |
| Thu 8 Oct, 06:25 UTC6d ago | 1 | – | 1.1 days | 0 |
| Tue 6 Oct, 22:24 UTC7d ago | 1 | – | 1.3 days | 0 |
| Tue 6 Oct, 05:55 UTC8d ago | 1 | – | 0.7 days | 1 |
| Mon 5 Oct, 05:02 UTC9d ago | 1 | – | 1 days | 0 |
| Sun 4 Oct, 04:07 UTC10d ago | 1 | – | 1 days | 0 |
| Thu 1 Oct, 18:39 UTC FW12d ago | 1 | held half | 2.4 days | 0 |
| Tue 29 Sep, 22:04 UTC14d ago | 1 | – | 1.9 days | 1 |
| Mon 28 Sep, 21:43 UTC15d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 17:23 UTC16d ago | 1 | – | 1.2 days | 0 |
| Sat 26 Sep, 02:27 UTC18d ago | 1 | – | 1.6 days | 1 |
| Thu 24 Sep, 17:57 UTC19d ago | 1 | – | 1.4 days | 0 |
| Thu 24 Sep, 01:38 UTC20d ago | 1 | – | 0.7 days | 0 |
| Wed 23 Sep, 18:19 UTC20d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 07:20 UTC20d ago | 1 | – | 0.5 days | 1 |
| Tue 22 Sep, 20:07 UTC21d ago | 1 | – | 0.5 days | 1 |
| Tue 22 Sep, 01:30 UTC22d ago | 1 | – | 0.8 days | 0 |
| Mon 21 Sep, 04:19 UTC23d ago | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 204/225 | ▼−15−6.9% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average | 123/200 | ▼−16−11.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average | 236/275 | ▲+6+2.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average | 111/200 | ▼−20−15.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 11/250 | ▼−21−65.3% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 104/100 | ▼−14−12.0% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on A Shockbyte Rust Server?
No gather rate is given in the name of A Shockbyte Rust Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on A Shockbyte Rust Server?
A Shockbyte Rust Server uses a procedural map of size 2,500 with seed 50575, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
What is the rank of A Shockbyte Rust Server?
In the top 20% of all ranked servers, A Shockbyte Rust Server is #4,422 on player hours over the last seven days.
How many players does A Shockbyte Rust Server have?
0 of 2 slots on A Shockbyte Rust Server are filled at the moment. The seven-day average is 0 players, with a peak of 1. At 16:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Frequency
How does A Shockbyte Rust Server handle wipe day?
Recent wipes at this server drew an average peak of 1 players. 2 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
How often does A Shockbyte Rust Server wipe?
No next wipe can be predicted for A Shockbyte Rust Server: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 2 days 13 hours.
Server Details
What is the location of A Shockbyte Rust Server?
There is no region published for A Shockbyte Rust Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 51.81.176.81:28015 is its address.
Is A Shockbyte Rust Server performing well?
Average server fps for the last 48 hours is 231; the floor was 216. 29,934 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,060 MB. Low fps and growing entities are the source of felt lag.
What Rust version is A Shockbyte Rust Server running?
The version in use at A Shockbyte Rust Server: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of A Shockbyte Rust Server?
The server is live: A Shockbyte Rust Server is online. 1 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.
Tags & Filters
What is the meaning of the tags on A Shockbyte Rust Server?
Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?
On Rust Analytics, A Shockbyte Rust Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
How can I connect to A Shockbyte Rust Server?
The console route: start Rust, press F1, enter client.connect 51.81.176.81:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.