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RUST ANALYTICS
LIVE35,140PLY11,447SRV
QUOTE 51.81.176.81:28015 Online checked 7m ago

A Shockbyte Rust Server

Players · last
0/ 2
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#4,422
top 20%
Rank · 7d ago
#4,593
171 places up
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
75
player hours, last seven days
Map
2500
Procedural Map · seed 50575
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75107:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.1 days
between real wipes
on rhythm
38%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctSun 11 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 17:18 UTC2d ago 1 – running 0
Sun 11 Oct, 09:22 UTC2d ago 1 – 0.3 days 0
Fri 9 Oct, 08:42 UTC4d ago 1 held half 2 days 1
Thu 8 Oct, 06:25 UTC6d ago 1 – 1.1 days 0
Tue 6 Oct, 22:24 UTC7d ago 1 – 1.3 days 0
Tue 6 Oct, 05:55 UTC8d ago 1 – 0.7 days 1
Mon 5 Oct, 05:02 UTC9d ago 1 – 1 days 0
Sun 4 Oct, 04:07 UTC10d ago 1 – 1 days 0
Thu 1 Oct, 18:39 UTC FW12d ago 1 held half 2.4 days 0
Tue 29 Sep, 22:04 UTC14d ago 1 – 1.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average204/225−15−6.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average123/200−16−11.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average236/275+6+2.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average111/200−20−15.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average11/250−21−65.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average104/100−14−12.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on A Shockbyte Rust Server?

No gather rate is given in the name of A Shockbyte Rust Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on A Shockbyte Rust Server?

A Shockbyte Rust Server uses a procedural map of size 2,500 with seed 50575, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What is the rank of A Shockbyte Rust Server?

In the top 20% of all ranked servers, A Shockbyte Rust Server is #4,422 on player hours over the last seven days.

How many players does A Shockbyte Rust Server have?

0 of 2 slots on A Shockbyte Rust Server are filled at the moment. The seven-day average is 0 players, with a peak of 1. At 16:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

How does A Shockbyte Rust Server handle wipe day?

Recent wipes at this server drew an average peak of 1 players. 2 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

How often does A Shockbyte Rust Server wipe?

No next wipe can be predicted for A Shockbyte Rust Server: it wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 2 days 13 hours.

Server Details

What is the location of A Shockbyte Rust Server?

There is no region published for A Shockbyte Rust Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 51.81.176.81:28015 is its address.

Is A Shockbyte Rust Server performing well?

Average server fps for the last 48 hours is 231; the floor was 216. 29,934 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,060 MB. Low fps and growing entities are the source of felt lag.

What Rust version is A Shockbyte Rust Server running?

The version in use at A Shockbyte Rust Server: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of A Shockbyte Rust Server?

The server is live: A Shockbyte Rust Server is online. 1 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.

Tags & Filters

What is the meaning of the tags on A Shockbyte Rust Server?

Published by A Shockbyte Rust Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Slot count: 2; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?

On Rust Analytics, A Shockbyte Rust Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

How can I connect to A Shockbyte Rust Server?

The console route: start Rust, press F1, enter client.connect 51.81.176.81:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Slot count: 2.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.