A Shockbyte Rust Server
Key statistics
the figures behind the quote- Players now
- 2/ 12 17% full
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #12,785 top 58%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 17h ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 2 player hours, last seven days
- Map
- 2500 Procedural Map · seed 22583
- First seen
- 15 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 385 on average | 445/500 | ▲+43+10.6% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 320 on average | 218/250 | ▼−99−31.1% | |
| 3 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 316 on average | 295/325 | ▼−34−10.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 303 on average | 337/350 | ▲+17+5.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average | 1027/1075 | ▲+984+2283.8% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 258 on average | 267/350 | ▼−46−14.7% |
Quick answers
from the figures on this pageMap and Rules
How is A Shockbyte Rust Server configured in terms of rules and settings?
No gather rate appears in the name of A Shockbyte Rust Server. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on A Shockbyte Rust Server?
A procedural map of size 2,500 with seed 22583 runs on A Shockbyte Rust Server, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Population
Where does A Shockbyte Rust Server sit in the rankings?
In the top 58% of all ranked servers, A Shockbyte Rust Server is #12,785 on player hours over the last seven days.
How many players does A Shockbyte Rust Server have?
2 of 12 slots on A Shockbyte Rust Server are filled at the moment. Average players over seven days: 0; peak: 2. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 1 players.
Wipe Cycle
On what cycle does A Shockbyte Rust Server wipe?
The record holds too few of A Shockbyte Rust Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 17 hours old.
Server Info
What is the location of A Shockbyte Rust Server?
For A Shockbyte Rust Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 51.81.176.93:20487 is its address.
What is the performance like on A Shockbyte Rust Server?
The last 48 hours average 235 server fps, the low being 221. The entity count reached 33,179, covering buildings, deployables and all else in the world. Up to 2,748 MB of memory was used. Low fps and growing entities are the source of felt lag.
A Shockbyte Rust Server is on which Rust version?
The build is Rust network protocol 2634 and build 167781 on Linux, running on A Shockbyte Rust Server. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of A Shockbyte Rust Server?
Online at this moment: A Shockbyte Rust Server. 15 hours ago is when it last restarted, judging by the uptime it reports. The earliest Rust Analytics saw it was 15 October 2026.
Server Tags
What is the meaning of the tags on A Shockbyte Rust Server?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp12 (Max players): It holds 12 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which A Shockbyte Rust Server publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does A Shockbyte Rust Server show up in Rust Analytics lists and filters?
These Rust Analytics lists include A Shockbyte Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How to Join
What is the process to join A Shockbyte Rust Server?
Type client.connect 51.81.176.93:20487 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp12,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp12
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.