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RUST ANALYTICS
LIVE41,448PLY11,507SRV
QUOTE 51.81.179.115:27457 Online checked 9m ago

Coog's Hunger Games

moddedoxide
Players · last
0/ 1
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#6,070
top 27%
Rank · 7d ago
#5,724
346 places down
Last wipe
resets
9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
28
player hours, last seven days
Map
4000
Procedural Map · seed 1759
First seen
20 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75110:0002:0010:0017:0001:0008:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

010020030040010:0002:0010:0017:0001:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 01:19 UTC8h ago – – – 0
Tue 13 Oct, 03:18 UTC2d ago – – – 0
Mon 12 Oct, 15:53 UTC2d ago – – – 0
Sun 11 Oct, 15:26 UTC3d ago – – – 0
Fri 9 Oct, 14:39 UTC5d ago – – – 0
Fri 9 Oct, 14:22 UTC5d ago – – – 0
Fri 9 Oct, 14:13 UTC5d ago – – – 0
Fri 9 Oct, 13:58 UTC5d ago – – – 1
Fri 9 Oct, 00:24 UTC6d ago – – – 0
Thu 8 Oct, 00:01 UTC7d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Pickle Rust EU MonthlyEU · no group limit · 50 on average49/100+0+0.0%
2EU Hub 01EU · groups of 1000+ · 15 on average11/3300−19−62.8%
3Name of Server as Shown on the Client Server Listgroups of 8+ · 1 on average2/10+2
4MTRTESTgroups of 8+ · 1 on average2/1+1
5RatAttacK: No Honorgroups of 8+ · 1 on average0/50+0
6Mumble Rust - Классика для НовичковEU · groups of 8+ · weekly · 152 on average83/500+6+7.2%

Quick answers

from the figures on this page

Server Rules

How is Coog's Hunger Games configured in terms of rules and settings?

No gather rate is given in the name of Coog's Hunger Games. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Coog's Hunger Games?

Coog's Hunger Games uses a procedural map of size 4,000 with seed 1759, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Player Count

What is the rank of Coog's Hunger Games?

For the last seven days, Coog's Hunger Games holds rank #6,070 on player hours, in the top 27% of all ranked servers.

How many players does Coog's Hunger Games have?

On Coog's Hunger Games, 0 players are in now, out of 1 slots. The mean over the last seven days is 0 players, reaching 1 at its highest. At 01:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

On what cycle does Coog's Hunger Games wipe?

A new world every few hours is what Coog's Hunger Games does. None of those resets is a wipe, and no wipe schedule is kept.

Server Overview

What is the location of Coog's Hunger Games?

For Coog's Hunger Games, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 51.81.179.115:27457 is its address.

How is the performance on Coog's Hunger Games?

Average server fps for the last 48 hours is 160; the floor was 110. At its peak it held 94,365 entities: buildings, deployables and the rest of the world. Up to 3,563 MB of memory was used. Low fps and growing entities are the source of felt lag.

What Rust version is Coog's Hunger Games running?

Rust network protocol 2634 and build 167781 on Linux is what Coog's Hunger Games runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Coog's Hunger Games and is it currently online?

Coog's Hunger Games is up. It is taking players now. The reported uptime puts its last restart at about 15 minutes ago. 7 full days have passed with 95% uptime, 159 of 168 hours. First sighting by Rust Analytics: 20 September 2026.

Tags and Rankings

How should you interpret the tags on Coog's Hunger Games?

These tags are published by Coog's Hunger Games and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Coog's Hunger Games show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Coog's Hunger Games: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

How can I connect to Coog's Hunger Games?

The console route: start Rust, press F1, enter client.connect 51.81.179.115:27457. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players It holds 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.