PUBLIC
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▼−1 no reading a day ago
- 7-day average
- 5 peak 33
- Rank
- #3,948 top 18%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 12h ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 100 player hours, last seven days
- Map
- 5000 Custom Map · seed 1228719711
- First seen
- 14 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 33 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetWipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 01:48 UTC15h ago | – | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 155/300 | ▲+1+0.4% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 201/225 | ▲+12+6.4% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 89/100 | ▼−1−0.9% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 22/1000 | ▼−13−36.7% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average | 24/700 | ▼−38−61.1% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 70 on average | 445/1000 | ▲+432+3258.5% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on PUBLIC?
No gather rate appears in the name of PUBLIC. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. VAC, Valve's anti-cheat, is enabled.
Which map is played on PUBLIC?
The map on PUBLIC is procedural, size 5,000, with seed 1228719711, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.
Population
What position does PUBLIC hold in the server rankings?
In the top 18% of all ranked servers, PUBLIC is #3,948 on player hours over the last seven days.
How full is PUBLIC?
On PUBLIC, 0 players are in now, out of 100 slots. Average players over seven days: 5; peak: 33. At 19:00 UTC in the last 48 hours, it averaged 18 players, the busiest hour.
Wipe Frequency
When does PUBLIC schedule its wipes?
There are too few wipes on record for PUBLIC to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 12 hours ago the current world was created.
Server Overview
What is the server location for PUBLIC?
No region is published by PUBLIC. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 51.81.48.22:28044.
Is PUBLIC performing well?
Server fps over the last 48 hours: 180 on average, 129 at the lowest. The entity count reached 210,193, covering buildings, deployables and all else in the world. Up to 3,673 MB of memory was used. A climbing entity count plus low fps is the lag players report.
PUBLIC is on which Rust version?
The version in use at PUBLIC: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of PUBLIC?
PUBLIC is up. It is taking players now. Its own uptime figure dates the last restart to roughly 10 hours ago. First sighting by Rust Analytics: 14 October 2026.
Tags and Rankings
What is the meaning of the tags on PUBLIC?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^z (Modded): The Modded listing applies: plugins or settings change play, which PUBLIC publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature PUBLIC?
The following Rust Analytics lists feature PUBLIC: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours.
Joining the Server
What is the process to join PUBLIC?
Type client.connect 51.81.48.22:28044 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.