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RUST ANALYTICS
LIVE57,591PLY11,621SRV
QUOTE 51.81.49.81:28015 Online checked 10m ago

Project Fallout 2x - In Development

2x moddedcarbonpremium
Players · last
0/ 125
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 125
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#14,289
top 64%
Rank · 7d ago
#16,709
2420 places up
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Sun 11 OctSat 10 OctMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 16:41 UTC3d ago 1 – running 1
Sat 10 Oct, 19:51 UTC4d ago 1 – 0.9 days 0
Mon 21 Sep, 16:01 UTC23d ago 0 – 19.2 days 0
Sun 20 Sep, 22:31 UTC23d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 611 on average261/300+51+24.4%
2Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 392 on average168/200+19+12.7%
3MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 299 on average204/500+119+141.2%
4MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 295 on average8/1000−4−31.4%
5Magic Rust #18 — Vanilla 2x | Baйп 14.10EU · groups of 150+ · 2x · weekly · 254 on average601/760+596+12334.5%
6Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 243 on average118/300+33+39.1%

Quick answers

from the figures on this page

Map and Rules

How is Project Fallout 2x - In Development configured in terms of rules and settings?

A gather rate of 2x appears in the name of Project Fallout 2x - In Development. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins are running. Rust premium status is required to join. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Project Fallout 2x - In Development?

The game generates the procedural map on Project Fallout 2x - In Development.

Player Count

What position does Project Fallout 2x - In Development hold in the server rankings?

In the top 64% of all ranked servers, Project Fallout 2x - In Development is #14,289 on player hours over the last seven days.

What is the population on Project Fallout 2x - In Development?

On Project Fallout 2x - In Development, 0 players are in now, out of 125 slots. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Frequency

How does Project Fallout 2x - In Development handle wipe day?

Recent wipes at this server drew an average peak of 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does Project Fallout 2x - In Development schedule its wipes?

Project Fallout 2x - In Development wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 3 days 5 hours.

Server Details

Where can Project Fallout 2x - In Development be found?

For Project Fallout 2x - In Development, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 51.81.49.81:28015 is its address.

What Rust version is Project Fallout 2x - In Development running?

Rust network protocol 2634 and build 167398 on Linux is what Project Fallout 2x - In Development runs. Joining requires the same protocol on your game, which Steam updates.

Is Project Fallout 2x - In Development up, and how consistent is its uptime?

Project Fallout 2x - In Development is up. It is taking players now. 7 full days have passed with 46% uptime, 77 of 168 hours. 19 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Project Fallout 2x - In Development?

These tags are published by Project Fallout 2x - In Development and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp125 (Max players): Capacity: 125 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon; ^q (Premium): Rust premium status is required to join. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Project Fallout 2x - In Development show up in Rust Analytics lists and filters?

These Rust Analytics lists include Project Fallout 2x - In Development: 2x Rust servers and Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

Joining the Server

What steps do I take to join Project Fallout 2x - In Development?

The console route: start Rust, press F1, enter client.connect 51.81.49.81:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. Rust premium status is required to join.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs167398,^z,^y,^q,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp125
Max players Capacity: 125 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Game build: 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon The plugin framework here is Carbon.
^q
Premium Rust premium status is required to join.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.