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RUST ANALYTICS
LIVE36,614PLY11,457SRV
QUOTE 51.83.172.143:29028 Online checked 10m ago

Rust @ ServerProject.net

quad moddedoxide
Players · last
0/ 500
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#8,238
top 37%
Rank · 7d ago
#14,443
6205 places up
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
10
player hours, last seven days
Map
3000
Procedural Map · seed 11124
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75108:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

02040608008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 37% of all ranked servers, and #451 of the quad servers (top 56%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
2.7 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:48 UTC3d ago 1 – running 1
Thu 8 Oct, 18:37 UTC6d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 41 on average3/100−1−23.4%
2PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average2/200+1+100.0%
3#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average0/80−2−100.0%
4[ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average1/101+0
5LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 4 on average0/100+0
6[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 4 on average0/100−2−100.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Rust @ ServerProject.net?

No gather rate is given in the name of Rust @ ServerProject.net. The group limit is 4 players, set via quad. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Rust @ ServerProject.net?

A procedural map of size 3,000 with seed 11124 runs on Rust @ ServerProject.net, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

Where does Rust @ ServerProject.net sit in the rankings?

In the top 37% of all ranked servers, Rust @ ServerProject.net is #8,238 on player hours over the last seven days. Among servers in quad, it stands at #451.

How full is Rust @ ServerProject.net?

0 of 500 slots on Rust @ ServerProject.net are filled at the moment. Average players over seven days: 0; peak: 1. The busiest hour in the last 48 hours was 22:00 UTC, with an average of 1 players.

Wipe Schedule

How does Rust @ ServerProject.net handle wipe day?

The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

How often does Rust @ ServerProject.net wipe?

No rhythm can be told for Rust @ ServerProject.net yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 3 days 19 hours.

Server Info

What is the location of Rust @ ServerProject.net?

For Rust @ ServerProject.net, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 51.83.172.143:29028 is its address.

Is Rust @ ServerProject.net performing well?

Average server fps for the last 48 hours is 60; the floor was 60. The entity count reached 50,606, covering buildings, deployables and all else in the world. Up to 2,019 MB of memory was used. Low fps and growing entities are the source of felt lag.

What Rust version is Rust @ ServerProject.net running?

The build is Rust network protocol 2634 and build 167398 on Linux, running on Rust @ ServerProject.net. The protocol has to match for you to join, and Steam applies that update.

Is Rust @ ServerProject.net up, and how consistent is its uptime?

Online at this moment: Rust @ ServerProject.net. 3 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Server Tags

What is the meaning of the tags on Rust @ ServerProject.net?

Published by Rust @ ServerProject.net for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity: 500 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Rust @ ServerProject.net show up in Rust Analytics lists and filters?

These Rust Analytics lists include Rust @ ServerProject.net: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.

Joining the Server

How can I connect to Rust @ ServerProject.net?

The console route: start Rust, press F1, enter client.connect 51.83.172.143:29028. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://ServerProject.net/en.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players Capacity: 500 slots.
ts4
Group limit Team size caps at 4.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Game build: 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.