Rust @ ServerProject.net
Key statistics
the figures behind the quote- Players now
- 0/ 500 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #8,238 top 37%
- Rank · 7d ago
- #14,443 ▲6205 places up
- Last wipe
- 3d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 10 player hours, last seven days
- Map
- 3000 Procedural Map · seed 11124
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers, and #451 of the quad servers (top 56%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 2.7 days between real wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 11:48 UTC3d ago | 1 | – | running | 1 |
| Thu 8 Oct, 18:37 UTC6d ago | 1 | held half | 2.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ORIGEMZ | VANILLA+ | SQUADSA · quad · weekly · 41 on average | 3/100 | ▼−1−23.4% | |
| 2 | PACIFIC RUST | Vanilla + Modo Pacífico|Max Squad|Wipe MensalSA · quad · monthly · 5 on average | 2/200 | ▲+1+100.0% | |
| 3 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 09.10EU · quad · weekly · 5 on average | 0/80 | ▼−2−100.0% | |
| 4 | [ESP] RUST ESPAÑA DISOBEY.COM.ESEU · quad · monthly · 5 on average | 1/101 | ▪+0 | |
| 5 | LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 4 on average | 0/100 | ▪+0 | |
| 6 | [RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 4 on average | 0/100 | ▼−2−100.0% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Rust @ ServerProject.net?
No gather rate is given in the name of Rust @ ServerProject.net. The group limit is 4 players, set via quad. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Rust @ ServerProject.net?
A procedural map of size 3,000 with seed 11124 runs on Rust @ ServerProject.net, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Population
Where does Rust @ ServerProject.net sit in the rankings?
In the top 37% of all ranked servers, Rust @ ServerProject.net is #8,238 on player hours over the last seven days. Among servers in quad, it stands at #451.
How full is Rust @ ServerProject.net?
0 of 500 slots on Rust @ ServerProject.net are filled at the moment. Average players over seven days: 0; peak: 1. The busiest hour in the last 48 hours was 22:00 UTC, with an average of 1 players.
Wipe Schedule
How does Rust @ ServerProject.net handle wipe day?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
How often does Rust @ ServerProject.net wipe?
No rhythm can be told for Rust @ ServerProject.net yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 3 days 19 hours.
Server Info
What is the location of Rust @ ServerProject.net?
For Rust @ ServerProject.net, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 51.83.172.143:29028 is its address.
Is Rust @ ServerProject.net performing well?
Average server fps for the last 48 hours is 60; the floor was 60. The entity count reached 50,606, covering buildings, deployables and all else in the world. Up to 2,019 MB of memory was used. Low fps and growing entities are the source of felt lag.
What Rust version is Rust @ ServerProject.net running?
The build is Rust network protocol 2634 and build 167398 on Linux, running on Rust @ ServerProject.net. The protocol has to match for you to join, and Steam applies that update.
Is Rust @ ServerProject.net up, and how consistent is its uptime?
Online at this moment: Rust @ ServerProject.net. 3 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
What is the meaning of the tags on Rust @ ServerProject.net?
Published by Rust @ ServerProject.net for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): Capacity: 500 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Rust @ ServerProject.net show up in Rust Analytics lists and filters?
These Rust Analytics lists include Rust @ ServerProject.net: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week.
Joining the Server
How can I connect to Rust @ ServerProject.net?
The console route: start Rust, press F1, enter client.connect 51.83.172.143:29028. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://ServerProject.net/en.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2634,gmrust,cs167398,ts4,^o^z
Game
gmrust
mp500
ts4
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.