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RUST ANALYTICS
LIVE75,538PLY11,708SRV
QUOTE 51.91.234.88:21650 Online checked 12m ago

Dev-The Walking Life

moddedoxide
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 2
Rank
#10,221
top 46%
Rank · 7d ago
#12,643
2422 places up
Last wipe
7d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
5
player hours, last seven days
Map
6000
Procedural Map · seed 395335856
First seen
2 Oct 2026
no hostname published

Players

AveragePeak
0123421:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

01020304021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 16:12 UTC7d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average116/300+69+146.8%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average150/225+69+86.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average90/100−1−0.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average21/1000−17−44.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average5/1000−7−59.7%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average53/700−1−1.4%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Dev-The Walking Life?

The name of Dev-The Walking Life carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Dev-The Walking Life?

A procedural map of size 6,000 with seed 395335856 runs on Dev-The Walking Life, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Player Count

Where does Dev-The Walking Life sit in the rankings?

For the last seven days, Dev-The Walking Life holds rank #10,221 on player hours, in the top 46% of all ranked servers.

What is the population on Dev-The Walking Life?

0 of 50 slots on Dev-The Walking Life are filled right now. The mean over the last seven days is 0 players, reaching 2 at its highest.

Wipe Schedule

What happens on wipe day at Dev-The Walking Life?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does Dev-The Walking Life wipe?

The record holds too few of Dev-The Walking Life's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 7 days 3 hours old.

Server Info

Where can Dev-The Walking Life be found?

There is no region published for Dev-The Walking Life. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 51.91.234.88:21650.

Is Dev-The Walking Life performing well?

Average server fps for the last 48 hours is 30; the floor was 29. The entity count reached 215,715, covering buildings, deployables and all else in the world. Up to 4,780 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

Dev-The Walking Life runs which version of Rust?

Rust network protocol 2634 and build 167781 on Linux is what Dev-The Walking Life runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is Dev-The Walking Life and is it currently online?

The server is live: Dev-The Walking Life is online. 5 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. 2 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

What is the meaning of the tags on Dev-The Walking Life?

Published by Dev-The Walking Life for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Dev-The Walking Life?

On Rust Analytics, Dev-The Walking Life matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join Dev-The Walking Life?

Type client.connect 51.91.234.88:21650 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.