Aurylla
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,150 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 40d ago monthly schedule
- Next wipe
- 22d 12h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average | 186/200 | ▼−33−15.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average | 105/200 | ▼−34−24.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average | 247/350 | ▲+17+7.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average | 109/200 | ▼−22−16.8% | |
| 5 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 80/300 | ▼−38−32.3% | |
| 6 | Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 272 on average | 79/300 | ▼−55−41.0% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Aurylla?
No gather rate appears in the name of Aurylla. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. Vanilla is its own label: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
What is the current map on Aurylla?
The game generates the procedural map on Aurylla.
Activity
What is the rank of Aurylla?
For the last seven days, Aurylla holds rank #15,150 on player hours, in the top – of all ranked servers.
How full is Aurylla?
At present, Aurylla is offline; the last sighting was 30 days 8 hours ago.
Wipe Schedule
When does Aurylla schedule its wipes?
From the force wipe, the next wipe at Aurylla is estimated. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. Its world now is 40 days 12 hours old. Its tags list a wipe each month.
Server Info
Where can Aurylla be found?
For Aurylla, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 51.91.36.89:26559 is its address.
Aurylla runs which version of Rust?
The build is Rust network protocol 2633 and build 163794 on Linux, running on Aurylla. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Aurylla and is it currently online?
Aurylla is down. The last time we saw it was 30 days 8 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Aurylla?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes, which Aurylla publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Aurylla show up in Rust Analytics lists and filters?
On Rust Analytics, Aurylla matches these lists: Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Connection
How can I connect to Aurylla?
The console route: start Rust, press F1, enter client.connect 51.91.36.89:26559. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2633,^m,^v,gmrust,cs163794,ts8
Game
gmrust
mp50
ts8
v2633
cs163794
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.