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RUST ANALYTICS
LIVE46,109PLY11,500SRV
QUOTE 51.91.74.194:25570 Online checked 15m ago

NON-PRODUCTION Pocket Mines Feasibility

moddedcarbon
Players · last
0/ 2
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,947
top 72%
Rank · 7d ago
#16,709
762 places up
Last wipe
3d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2000
Procedural Map · seed 20260808
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123411:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
20.9 days
between real wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:59 UTC3d ago 0 – running 0
Sat 19 Sep, 17:27 UTC24d ago 0 – 20.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average100/300−55−35.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average100/225+20+25.1%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average92/100+2+2.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average32/1000−37−53.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average9/1000−15−62.0%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average32/700−66−67.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on NON-PRODUCTION Pocket Mines Feasibility?

The name of NON-PRODUCTION Pocket Mines Feasibility carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. VAC is active.

Which map is played on NON-PRODUCTION Pocket Mines Feasibility?

The map on NON-PRODUCTION Pocket Mines Feasibility is procedural, size 2,000, with seed 20260808, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

Where does NON-PRODUCTION Pocket Mines Feasibility sit in the rankings?

For the last seven days, NON-PRODUCTION Pocket Mines Feasibility holds rank #15,947 on player hours, in the top 72% of all ranked servers.

How many players does NON-PRODUCTION Pocket Mines Feasibility have?

0 of 2 slots on NON-PRODUCTION Pocket Mines Feasibility are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

What can you expect on wipe day for NON-PRODUCTION Pocket Mines Feasibility?

An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

When does NON-PRODUCTION Pocket Mines Feasibility schedule its wipes?

There are too few wipes on record for NON-PRODUCTION Pocket Mines Feasibility to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 3 days 20 hours old.

Server Info

What is the server location for NON-PRODUCTION Pocket Mines Feasibility?

There is no region published for NON-PRODUCTION Pocket Mines Feasibility. Rust Analytics reports the location a server claims, not the machine's actual location. 51.91.74.194:25570 is its address.

How is the performance on NON-PRODUCTION Pocket Mines Feasibility?

Server fps over the last 48 hours: 237 on average, 230 at the lowest. At its peak it held 14,128 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,964 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is NON-PRODUCTION Pocket Mines Feasibility running?

Rust network protocol 2634 and build 167398 on Linux is what NON-PRODUCTION Pocket Mines Feasibility runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is NON-PRODUCTION Pocket Mines Feasibility and is it currently online?

NON-PRODUCTION Pocket Mines Feasibility is up. It is taking players now. 3 days 18 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on NON-PRODUCTION Pocket Mines Feasibility?

These tags are published by NON-PRODUCTION Pocket Mines Feasibility and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does NON-PRODUCTION Pocket Mines Feasibility show up in Rust Analytics lists and filters?

These Rust Analytics lists include NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

How can I connect to NON-PRODUCTION Pocket Mines Feasibility?

The console route: start Rust, press F1, enter client.connect 51.91.74.194:25570. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players It holds 2 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.