NON-PRODUCTION Pocket Mines Feasibility
Key statistics
the figures behind the quote- Players now
- 0/ 2 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,947 top 72%
- Rank · 7d ago
- #16,709 ▲762 places up
- Last wipe
- 3d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 2000 Procedural Map · seed 20260808
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 20.9 days between real wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC3d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC24d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 127 on average | 100/300 | ▼−55−35.4% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 100/225 | ▲+20+25.1% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+2+2.0% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average | 32/1000 | ▼−37−53.5% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 9/1000 | ▼−15−62.0% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 32/700 | ▼−66−67.3% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on NON-PRODUCTION Pocket Mines Feasibility?
The name of NON-PRODUCTION Pocket Mines Feasibility carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. VAC is active.
Which map is played on NON-PRODUCTION Pocket Mines Feasibility?
The map on NON-PRODUCTION Pocket Mines Feasibility is procedural, size 2,000, with seed 20260808, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.
Activity
Where does NON-PRODUCTION Pocket Mines Feasibility sit in the rankings?
For the last seven days, NON-PRODUCTION Pocket Mines Feasibility holds rank #15,947 on player hours, in the top 72% of all ranked servers.
How many players does NON-PRODUCTION Pocket Mines Feasibility have?
0 of 2 slots on NON-PRODUCTION Pocket Mines Feasibility are filled at the moment. Average players over the last seven days: 0.
Wipe Cycle
What can you expect on wipe day for NON-PRODUCTION Pocket Mines Feasibility?
An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.
When does NON-PRODUCTION Pocket Mines Feasibility schedule its wipes?
There are too few wipes on record for NON-PRODUCTION Pocket Mines Feasibility to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 3 days 20 hours old.
Server Info
What is the server location for NON-PRODUCTION Pocket Mines Feasibility?
There is no region published for NON-PRODUCTION Pocket Mines Feasibility. Rust Analytics reports the location a server claims, not the machine's actual location. 51.91.74.194:25570 is its address.
How is the performance on NON-PRODUCTION Pocket Mines Feasibility?
Server fps over the last 48 hours: 237 on average, 230 at the lowest. At its peak it held 14,128 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,964 MB. What players feel as lag is low fps together with a rising entity count.
What Rust version is NON-PRODUCTION Pocket Mines Feasibility running?
Rust network protocol 2634 and build 167398 on Linux is what NON-PRODUCTION Pocket Mines Feasibility runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is NON-PRODUCTION Pocket Mines Feasibility and is it currently online?
NON-PRODUCTION Pocket Mines Feasibility is up. It is taking players now. 3 days 18 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on NON-PRODUCTION Pocket Mines Feasibility?
These tags are published by NON-PRODUCTION Pocket Mines Feasibility and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): It holds 2 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does NON-PRODUCTION Pocket Mines Feasibility show up in Rust Analytics lists and filters?
These Rust Analytics lists include NON-PRODUCTION Pocket Mines Feasibility: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
How can I connect to NON-PRODUCTION Pocket Mines Feasibility?
The console route: start Rust, press F1, enter client.connect 51.91.74.194:25570. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp2
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.