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RUST ANALYTICS
LIVE68,443PLY11,675SRV
QUOTE 52.35.237.101:28965 Offline checked 13d ago

local-mapgen-test

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,614
top 70%
Rank · 7d ago
#16,111
503 places down
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average401/450+76+23.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average318/350+3+0.9%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average319/350+3+0.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average313/350+27+9.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average42/250−10−19.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average312/450+61+24.4%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on local-mapgen-test?

The name of local-mapgen-test carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on local-mapgen-test?

A procedural map runs on local-mapgen-test, created by the game.

Player Count

What is the rank of local-mapgen-test?

In the top 70% of all ranked servers, local-mapgen-test is #16,614 on player hours over the last seven days.

How full is local-mapgen-test?

At present, local-mapgen-test is offline; the last sighting was 13 days 12 hours ago.

Wipe Schedule

When does local-mapgen-test schedule its wipes?

There are too few wipes on record for local-mapgen-test to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 13 days 12 hours old.

Server Details

What is the location of local-mapgen-test?

For local-mapgen-test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 52.35.237.101:28965 is its address.

What Rust version is local-mapgen-test running?

The version in use at local-mapgen-test: Rust network protocol 2633 and build 165217, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

Is local-mapgen-test up, and how consistent is its uptime?

No response from local-mapgen-test. It was last seen 13 days 12 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 1 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on local-mapgen-test?

These tags are published by local-mapgen-test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature local-mapgen-test?

On Rust Analytics, local-mapgen-test matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join local-mapgen-test?

The console route: start Rust, press F1, enter client.connect 52.35.237.101:28965. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players It holds 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Game build: 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.