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RUST ANALYTICS
LIVE69,618PLY11,598SRV
QUOTE 54.37.245.171:22000 Online checked 8m ago

4Netplayers Rust Server

moddedoxide
Players · last
0/ 10
−1−100.0%24h
0% full
Day range 0 2
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
−1
−100.0% from 1
7-day average
0
peak 3
Rank
#4,883
top 22%
Rank · 7d ago
#5,937
1054 places up
Last wipe
12d ago
no schedule published
Next wipe
22d 5h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
54
player hours, last seven days
Map
4000
Procedural Map · seed 1234567890
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123414:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

01020304014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 5h

The force wipe · high confidence

wipe-day peak
3
players, last three wipes

Coming wipes

  1. 22d 5hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:43 UTC FW12d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average198/300+2+0.9%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average196/225+7+3.5%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average92/100+1+1.5%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average45/1000−61−57.4%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average15/1000−16−51.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average55/700−73−57.2%

Quick answers

from the figures on this page

Map and Rules

How is 4Netplayers Rust Server configured in terms of rules and settings?

The name of 4Netplayers Rust Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.

Which map is played on 4Netplayers Rust Server?

4Netplayers Rust Server uses a procedural map of size 4,000 with seed 1234567890, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What position does 4Netplayers Rust Server hold in the server rankings?

In the top 22% of all ranked servers, 4Netplayers Rust Server is #4,883 on player hours over the last seven days.

How many players does 4Netplayers Rust Server have?

On 4Netplayers Rust Server, 0 players are in now, out of 10 slots. The mean over the last seven days is 0 players, reaching 3 at its highest. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 3 players.

Wipe Schedule

How does 4Netplayers Rust Server handle wipe day?

The average peak across its recent wipes is 3 players. 24 hours after the latest wipe, the crowd reached its peak.

On what cycle does 4Netplayers Rust Server wipe?

The only wipe at 4Netplayers Rust Server is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. Its world now is 12 days 18 hours old.

Server Overview

What is the server location for 4Netplayers Rust Server?

For 4Netplayers Rust Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 54.37.245.171:22000.

How is the performance on 4Netplayers Rust Server?

Average server fps for the last 48 hours is 30; the floor was 29. The entity count reached 90,513, covering buildings, deployables and all else in the world. Memory use peaked at 2,308 MB. What players feel as lag is low fps together with a rising entity count.

4Netplayers Rust Server runs which version of Rust?

The version in use at 4Netplayers Rust Server: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is 4Netplayers Rust Server and is it currently online?

The server is live: 4Netplayers Rust Server is online. Its own uptime figure dates the last restart to roughly 5 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

What is the meaning of the tags on 4Netplayers Rust Server?

These tags are published by 4Netplayers Rust Server and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature 4Netplayers Rust Server?

On Rust Analytics, 4Netplayers Rust Server matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to 4Netplayers Rust Server?

Type client.connect 54.37.245.171:22000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.