RUSTTEMA | DEV
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,617 top 68%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 1d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 21 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, and #613 of the quad servers (top 74%). Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [BR/LATAM] ORIGEMZ | VANILLA | SOLO/DUO/TRIO/QUADSA · quad · weekly · 14 on average | 16/300 | ▲+13+418.9% | |
| 2 | LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 7 on average | 3/100 | ▼−4−55.0% | |
| 3 | [RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 7 on average | 7/60 | ▲+3+75.0% | |
| 4 | Geležinis Miškasquad · 6 on average | 0/99 | ▪+0 | |
| 5 | #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 16.10EU · quad · weekly · 5 on average | 3/80 | ▲+2 | |
| 6 | Rustoria.co -Us MondaysNA · quad · 5 on average | 0/300 | ▪+0 |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on RUSTTEMA | DEV?
No gather rate appears in the name of RUSTTEMA | DEV. The group limit is 4 players, set via quad. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. VAC, Valve's anti-cheat, is enabled.
What is the current map on RUSTTEMA | DEV?
A procedural map runs on RUSTTEMA | DEV, created by the game.
Player Count
Where does RUSTTEMA | DEV sit in the rankings?
For the last seven days, RUSTTEMA | DEV holds rank #14,617 on player hours, in the top 68% of all ranked servers. In the quad group, it ranks #613.
What is the population on RUSTTEMA | DEV?
0 of 50 slots on RUSTTEMA | DEV are filled right now. The mean over the last seven days is 0 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 0 players.
Wipe Cycle
On what cycle does RUSTTEMA | DEV wipe?
No rhythm can be told for RUSTTEMA | DEV yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 29 hours old.
Server Overview
What is the location of RUSTTEMA | DEV?
No region is published by RUSTTEMA | DEV. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 54.38.113.236:28115.
RUSTTEMA | DEV is on which Rust version?
The build is Rust network protocol 2634 and build 167781 on Linux, running on RUSTTEMA | DEV. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is RUSTTEMA | DEV and is it currently online?
The server is live: RUSTTEMA | DEV is online. First sighting by Rust Analytics: 21 October 2026.
Server Tags
How should you interpret the tags on RUSTTEMA | DEV?
These tags are published by RUSTTEMA | DEV and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): The plugin framework here is Carbon. The tags also carry its current players, queue and world creation time; this page shows them at the top.
RUSTTEMA | DEV appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature RUSTTEMA | DEV: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Quad; Last wipe: In the last 3 days.
How to Join
What is the process to join RUSTTEMA | DEV?
The console route: start Rust, press F1, enter client.connect 54.38.113.236:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts4,^z,^y
Game
gmrust
mp50
ts4
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.