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RUST ANALYTICS
LIVE42,151PLY11,478SRV
QUOTE 54.39.102.131:22015 Online NA checked 10m ago

US Testing Server

moddedoxide
Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,929
top 72% · #1544 in NA
Rank · 7d ago
#15,970
41 places up
Last wipe
10h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1024
CraggyIsland · seed 1337
First seen
26 Sep 2026
no hostname published

Players

AveragePeakWipe
0123402:0011:0020:0006:0015:0000:00Wiped Tue 13 Oct, 23:30 UTCWIPEWiped Wed 14 Oct, 15:30 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152002:0011:0020:0006:0015:0000:00Wiped Tue 13 Oct, 23:30 UTCWIPEWiped Wed 14 Oct, 15:30 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep30 Sep4 Oct7 Oct11 Oct15 Oct

Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Sun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 15:30 UTC10h ago – – running 0
Tue 13 Oct, 23:30 UTC1d ago – – – 0
Tue 13 Oct, 01:51 UTC1d ago – – – 0
Sun 27 Sep, 04:33 UTC17d ago 0 – 15.9 days 0
Sat 26 Sep, 20:49 UTC18d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 49 on average62/175−10−13.5%
2[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average34/50−15−30.8%
3[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average10/100−12−54.9%
4Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 18 on average20/100+7+52.9%
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 16 on average11/90−7−39.7%
6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average1/150−3−77.4%

Quick answers

from the figures on this page

Rules & Settings

How is US Testing Server configured in terms of rules and settings?

The name of US Testing Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on US Testing Server?

The map on US Testing Server is procedural, size 1,024, with seed 1337, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. Its current map goes by CraggyIsland.

Activity

What position does US Testing Server hold in the server rankings?

In the top 72% of all ranked servers, US Testing Server is #15,929 on player hours over the last seven days and #1,544 in North America.

What is the population on US Testing Server?

US Testing Server shows 0 players at this moment. Average players over the last seven days: 0.

Wipe Schedule

What happens on wipe day at US Testing Server?

An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

On what cycle does US Testing Server wipe?

US Testing Server wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 10 hours ago the current world was created.

Server Overview

Where can US Testing Server be found?

In North America, US Testing Server lists itself with the NA tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 54.39.102.131:22015.

Is US Testing Server performing well?

Server fps over the last 48 hours: 20 on average, 20 at the lowest. 2,885 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 721 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is US Testing Server running?

Rust network protocol 2634 and build 167584 on Windows is what US Testing Server runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is US Testing Server and is it currently online?

The server is live: US Testing Server is online. Its own uptime figure dates the last restart to roughly 58 minutes ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 26 September 2026.

Tags and Rankings

What is the meaning of the tags on US Testing Server?

Published by US Testing Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Game build: 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): North America is its browser listing. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does US Testing Server show up in Rust Analytics lists and filters?

On Rust Analytics, US Testing Server matches these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

What steps do I take to join US Testing Server?

Type client.connect 54.39.102.131:22015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp0
Max players Capacity: 0 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build Game build: 167584.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Region

NA
North America North America is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.