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RUST ANALYTICS
LIVE31,248PLY11,455SRV
QUOTE 54.39.102.131:28015 Online NA checked 10m ago

US Testing Server

moddedoxide
Players · last
0/ ?
+024h
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ ?
slots not published
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,900
top 72% · #1541 in NA
Rank · 7d ago
#15,970
70 places up
Last wipe
11h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3700
Custom Map · seed 1337
First seen
25 Sep 2026
no hostname published

Players

AveragePeakWipe
0123406:0015:0000:0009:0018:0003:00Wiped Wed 14 Oct, 01:31 UTCWIPEWiped Wed 14 Oct, 17:31 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
0510152006:0015:0000:0009:0018:0003:00Wiped Wed 14 Oct, 01:31 UTCWIPEWiped Wed 14 Oct, 17:31 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep3 Oct7 Oct11 Oct15 Oct

Top 72% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.8 days
between real wipes
on rhythm
40%
of its recent wipes
wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

Tue 13 OctSun 27 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 17:31 UTC11h ago – – running 0
Wed 14 Oct, 01:31 UTC1d ago – – – 0
Tue 13 Oct, 01:45 UTC2d ago 0 – 1 days 0
Sun 27 Sep, 05:22 UTC17d ago 0 – 15.8 days 0
Sat 26 Sep, 20:53 UTC18d ago 0 – 0.4 days 0
Sat 26 Sep, 02:25 UTC19d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 49 on average40/175+2+5.5%
2[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 31 on average28/50+6+29.2%
3[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 27 on average11/100+2+22.2%
4Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 17 on average12/100+2+22.0%
5Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 16 on average15/90+1+9.8%
6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average3/150−3−50.7%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on US Testing Server?

No gather rate appears in the name of US Testing Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC is active.

What is the current map on US Testing Server?

A procedural map of size 3,700 with seed 1337 runs on US Testing Server, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The map in use is Custom Map.

Population

What is the rank of US Testing Server?

On seven-day player hours, US Testing Server sits at #15,900, in the top 72% across ranked servers and #1,541 in North America.

How full is US Testing Server?

0 players are on US Testing Server now. Average players over the last seven days: 0.

Wipe Cycle

How does US Testing Server handle wipe day?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does US Testing Server wipe?

No next wipe can be predicted for US Testing Server: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 11 hours ago the current world was created.

Server Info

Where can US Testing Server be found?

The NA tag and North America are what US Testing Server lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 54.39.102.131:28015.

What is the performance like on US Testing Server?

Average server fps for the last 48 hours is 20; the floor was 20. At its peak it held 69,444 entities: buildings, deployables and the rest of the world. Memory use peaked at 1,834 MB. Low fps and growing entities are the source of felt lag.

US Testing Server runs which version of Rust?

Rust network protocol 2634 and build 167584 on Windows is what US Testing Server runs. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of US Testing Server?

Online at this moment: US Testing Server. The reported uptime puts its last restart at about 28 minutes ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 25 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on US Testing Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): It holds 0 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The browser places this server in North America, which US Testing Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does US Testing Server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature US Testing Server: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

What steps do I take to join US Testing Server?

Type client.connect 54.39.102.131:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players It holds 0 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build It runs build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America The browser places this server in North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.