Matt's Rust
Key statistics
the figures behind the quote- Players now
- 0/ 40 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,907 top 72%
- Rank · 7d ago
- #15,970 ▲63 places up
- Last wipe
- 13d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- 3000 Procedural Map · seed 1679882896
- First seen
- 2 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 134/200 | ▼−47−26.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average | 71/200 | ▼−25−26.2% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 403/425 | ▲+96+31.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 316 on average | 87/200 | ▼−18−17.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 14/250 | ▼−3−19.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 83/100 | ▲+10+13.3% |
Quick answers
from the figures on this pageServer Rules
How is Matt's Rust configured in terms of rules and settings?
No gather rate appears in the name of Matt's Rust. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.
Which map is played on Matt's Rust?
Matt's Rust uses a procedural map of size 3,000 with seed 1679882896, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Population
What is the rank of Matt's Rust?
For the last seven days, Matt's Rust holds rank #15,907 on player hours, in the top 72% of all ranked servers.
How many players does Matt's Rust have?
0 of 40 slots on Matt's Rust are filled at the moment. Average players over the last seven days: 0.
Wipe Cycle
How often does Matt's Rust wipe?
There are too few wipes on record for Matt's Rust to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 13 days 2 hours ago the current world was created.
Server Details
What is the server location for Matt's Rust?
No region is published by Matt's Rust. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 54.39.51.107:30000.
What is the performance like on Matt's Rust?
The last 48 hours average 181 server fps, the low being 155. 45,993 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,113 MB. A climbing entity count plus low fps is the lag players report.
What Rust version is Matt's Rust running?
Rust network protocol 2634 and build 166494 on Linux is what Matt's Rust runs. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Matt's Rust?
The server is live: Matt's Rust is online. Its own uptime figure dates the last restart to roughly 13 days 1 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 2 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Matt's Rust?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which Matt's Rust publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Matt's Rust show up in Rust Analytics lists and filters?
These Rust Analytics lists include Matt's Rust: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What is the process to join Matt's Rust?
Type client.connect 54.39.51.107:30000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp40,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust
mp40
ts8
v2634
cs166494
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.