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RUST ANALYTICS
LIVE33,117PLY11,479SRV
QUOTE 54.39.51.107:30000 Online checked 9m ago

Matt's Rust

Players · last
0/ 40
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 40
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,907
top 72%
Rank · 7d ago
#15,970
63 places up
Last wipe
13d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 1679882896
First seen
2 Oct 2026
no hostname published

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct5 Oct7 Oct10 Oct12 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average134/200−47−26.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 335 on average71/200−25−26.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average403/425+96+31.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 316 on average87/200−18−17.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average14/250−3−19.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average83/100+10+13.3%

Quick answers

from the figures on this page

Server Rules

How is Matt's Rust configured in terms of rules and settings?

No gather rate appears in the name of Matt's Rust. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on Matt's Rust?

Matt's Rust uses a procedural map of size 3,000 with seed 1679882896, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.

Population

What is the rank of Matt's Rust?

For the last seven days, Matt's Rust holds rank #15,907 on player hours, in the top 72% of all ranked servers.

How many players does Matt's Rust have?

0 of 40 slots on Matt's Rust are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

How often does Matt's Rust wipe?

There are too few wipes on record for Matt's Rust to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 13 days 2 hours ago the current world was created.

Server Details

What is the server location for Matt's Rust?

No region is published by Matt's Rust. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 54.39.51.107:30000.

What is the performance like on Matt's Rust?

The last 48 hours average 181 server fps, the low being 155. 45,993 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,113 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is Matt's Rust running?

Rust network protocol 2634 and build 166494 on Linux is what Matt's Rust runs. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Matt's Rust?

The server is live: Matt's Rust is online. Its own uptime figure dates the last restart to roughly 13 days 1 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 2 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Matt's Rust?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp40 (Max players): It holds 40 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which Matt's Rust publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Matt's Rust show up in Rust Analytics lists and filters?

These Rust Analytics lists include Matt's Rust: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What is the process to join Matt's Rust?

Type client.connect 54.39.51.107:30000 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp40
Max players It holds 40 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166494
Build Game build: 166494.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.