RU_SERVER_STOK
Key statistics
the figures behind the quote- Players now
- 1/ 1000 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #10,411 top 47%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 4d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 4 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 9 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 407 on average | 229/250 | ▼−47−17.1% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average | 130/200 | ▼−13−8.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average | 228/250 | ▲+22+10.6% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average | 124/200 | ▼−43−25.6% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 17/250 | ▼−19−52.9% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average | 113/150 | ▼−22−16.1% |
Quick answers
from the figures on this pageServer Rules
How is RU_SERVER_STOK configured in terms of rules and settings?
No gather rate appears in the name of RU_SERVER_STOK. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.
Which map is played on RU_SERVER_STOK?
RU_SERVER_STOK uses a procedural map, which the game generates.
Population
Where does RU_SERVER_STOK sit in the rankings?
In the top 47% of all ranked servers, RU_SERVER_STOK is #10,411 on player hours over the last seven days.
How full is RU_SERVER_STOK?
At present, RU_SERVER_STOK is offline; the last sighting was 3 days 22 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.
Wipe Frequency
On what cycle does RU_SERVER_STOK wipe?
There are too few wipes on record for RU_SERVER_STOK to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 4 days 12 hours ago the current world was created.
Server Info
Where can RU_SERVER_STOK be found?
For RU_SERVER_STOK, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 57.131.43.246:28015.
What Rust version is RU_SERVER_STOK running?
Rust network protocol 2634 and build 167398 on Windows is what RU_SERVER_STOK runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is RU_SERVER_STOK up, and how consistent is its uptime?
RU_SERVER_STOK is down. The last time we saw it was 3 days 22 hours ago. The last 4 full days give 1% uptime, 1 hours on out of 96. 9 October 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on RU_SERVER_STOK?
These tags are published by RU_SERVER_STOK and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp1000 (Max players): Slot count: 1,000; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod). The top of this page and the tags both show its players now, its queue and when its world was made.
Where does RU_SERVER_STOK show up in Rust Analytics lists and filters?
These Rust Analytics lists include RU_SERVER_STOK: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Connection
What is the process to join RU_SERVER_STOK?
Type client.connect 57.131.43.246:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1000,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o
Game
gmrust
mp1000
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.