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RUST ANALYTICS
LIVE55,262PLY11,642SRV
QUOTE 59.1.171.82:28015 Offline checked 19d ago

My Staging Server

Players · last
1/ 5
n/a24h
20% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 5
20% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,372
top 61%
Rank · 7d ago
#11,649
1723 places down
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
3500
Procedural Map · seed 12345
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 14:18 UTC19d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average246/275+6+2.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average242/275+57+30.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average320/350−82−20.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average222/250+60+37.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average44/250−5−9.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average198/275+35+21.8%

Quick answers

from the figures on this page

Rules & Settings

How is My Staging Server configured in terms of rules and settings?

The name of My Staging Server carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on My Staging Server?

The map on My Staging Server is procedural, size 3,500, with seed 12345, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does My Staging Server hold in the server rankings?

For the last seven days, My Staging Server holds rank #13,372 on player hours, in the top 61% of all ranked servers.

How many players does My Staging Server have?

At present, My Staging Server is offline; the last sighting was 19 days 8 hours ago.

Wipe Schedule

How does My Staging Server handle wipe day?

An average of 1 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

How often does My Staging Server wipe?

No rhythm can be told for My Staging Server yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 19 days 8 hours ago the current world was created.

Server Overview

What is the location of My Staging Server?

For My Staging Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 59.1.171.82:28015 is its address.

What Rust version is My Staging Server running?

Rust network protocol 2634 and build 165633 on Windows is what My Staging Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is My Staging Server up, and how consistent is its uptime?

My Staging Server is down. The last time we saw it was 19 days 8 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 17 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on My Staging Server?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs165633 (Build): Game build: 165633; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which My Staging Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature My Staging Server?

The following Rust Analytics lists feature My Staging Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join My Staging Server?

Type client.connect 59.1.171.82:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs165633,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Slot count: 5.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs165633
Build Game build: 165633.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.