地图生成
Key statistics
the figures behind the quote- Players now
- 7/ 200 4% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #12,684 #476 in EA
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 31d ago weekly schedule
- Next wipe
- 3d 15h Sun 18 Oct, 02:38 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | 『芬达』100000倍/10.14/枪战/蓝图全解/萌新/建造EA · groups of 20+ · weekly · 31 on average | 40/100 | ▲+5+15.4% | |
| 2 | 【蛋壳】10倍|10.9档|爆枪|礼包|新手推荐EA · groups of 8+ · weekly · 26 on average | 34/200 | ▼−2−4.9% | |
| 3 | 〈红牛〉 五倍6人服/10.8号18:00新开 |新手入门|爆EA · groups of 30+ · weekly · 4 on average | 2/200 | ▪+0+25.0% | |
| 4 | [Uz/Ru/Kz] #1 UzRust - ModdedEA · groups of 8+ · weekly · 1 on average | 2/100 | ▲+2 | |
| 5 | 【独来独往】10.13新档|3倍|独狼Solo|秒造|拾取EA · groups of 8+ · weekly · 1 on average | 0/200 | ▼−2−100.0% | |
| 6 | Rustoria.co - SEA MainEA · groups of 16+ · weekly · 144 on average | 35/200 | ▼−34−49.5% |
Quick answers
from the figures on this pageRules & Settings
How is 地图生成 configured in terms of rules and settings?
The name of 地图生成 carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on 地图生成?
The game generates the procedural map on 地图生成.
Activity
Where does 地图生成 sit in the rankings?
In the top – of all ranked servers, 地图生成 is #12,684 on player hours over the last seven days and #476 in Asia.
How full is 地图生成?
At present, 地图生成 is offline; the last sighting was 30 days 2 hours ago.
Wipe Frequency
How often does 地图生成 wipe?
The estimate for 地图生成's next wipe comes from weekly: 7 days after its last wipe. The date of its next wipe is Sunday 18 October at 02:38 UTC. Its world now is 31 days 8 hours old. The tags give a weekly wipe.
Server Overview
Where can 地图生成 be found?
With the EA tag, 地图生成 lists itself in Asia. Rust Analytics reports the location a server claims, not the machine's actual location. 60.4.9.81:27015 is its address.
地图生成 is on which Rust version?
The build is Rust network protocol 2633 and build 163493 on Windows, running on 地图生成. Joining requires the same protocol on your game, which Steam updates.
How reliable is 地图生成 and is it currently online?
Offline at this moment: 地图生成. Last seen 30 days 2 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags and Rankings
What is the meaning of the tags on 地图生成?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): Slot count: 200; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163493 (Build): It runs build 163493; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^w (Weekly): Wipes land every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play; EA (East Asia): The server browser files it under East Asia, which 地图生成 publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
地图生成 appears in which of the lists and filters on Rust Analytics?
The following Rust Analytics lists feature 地图生成: Modded Rust servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
How to Join
How can I connect to 地图生成?
The console route: start Rust, press F1, enter client.connect 60.4.9.81:27015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp200,ptrak,$r?,v2633,^w,EA,gmrust,cs163493,ts8,^o^z
Game
gmrust
mp200
ts8
v2633
cs163493
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Region
EA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.