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RUST ANALYTICS
LIVE35,626PLY11,460SRV
QUOTE 60.91.61.143:28015 Offline EA checked 10h ago

[JP]VRCRust

moddedoxidepve
Players · last
0/ 10
−1−100.0%24h
0% full
Day range 0 3
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
−1
−100.0% from 1
7-day average
0
peak 3
Rank
#9,890
top 45% · #440 in EA
Rank · 7d ago
#6,799
3091 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
5
player hours, last seven days
Map
4500
Procedural Map · seed 1337
First seen
20 Sep 2026
no hostname published

Players

AveragePeak
0123410:0012:0014:0017:0019:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Server performance

010020030040010:0012:0014:0017:0019:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 45% of all ranked servers, top 84% in EA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1.8 days
between real wipes
wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 04:26 UTC11d ago 1 – running 1
Fri 2 Oct, 09:37 UTC12d ago 2 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[TW][PVE]Strawberry Turkey PastaEA · groups of 8+ · monthly · 3 on average1/100−4−78.9%
2#1 Rust Saratov Relax [PVE|RaidBases|TP|Kits|Events|Bosses]groups of 8+ · biweekly · 4 on average1/100−1−47.8%
3Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecaygroups of 8+ · 10x · monthly · 2 on average0/69−1−100.0%
4RUST54 [RPG],[PVE&PVP],[ДЛЯ НОВИЧКОВ]EU · quad · monthly · 2 on average0/100−1−100.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on [JP]VRCRust?

No gather rate appears in the name of [JP]VRCRust. The default group size of 8 players applies here. combat training is the mode, loot is given out for aim and PvP practice. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. VAC is active.

What is the current map on [JP]VRCRust?

[JP]VRCRust uses a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What position does [JP]VRCRust hold in the server rankings?

In the top 45% of all ranked servers, [JP]VRCRust is #9,890 on player hours over the last seven days and #440 in Asia.

How full is [JP]VRCRust?

At present, [JP]VRCRust is offline; the last sighting was 10 hours ago. The mean over the last seven days is 0 players, reaching 3 at its highest. The busiest hour in the last 48 hours was 12:00 UTC, with an average of 2 players.

Wipe Frequency

What happens on wipe day at [JP]VRCRust?

Recent wipes at this server drew an average peak of 2 players. 0 hours after the latest wipe, the crowd reached its peak.

How often does [JP]VRCRust wipe?

There are too few wipes on record for [JP]VRCRust to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 12 days 21 hours ago the current world was created.

Server Info

Where can [JP]VRCRust be found?

With the EA tag, [JP]VRCRust lists itself in Asia. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 60.91.61.143:28015.

Is [JP]VRCRust performing well?

Average server fps for the last 48 hours is 174; the floor was 141. 121,281 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 3,460 MB. Low fps and growing entities are the source of felt lag.

[JP]VRCRust runs which version of Rust?

The version in use at [JP]VRCRust: Rust network protocol 2634 and build 167781, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

Is [JP]VRCRust up, and how consistent is its uptime?

[JP]VRCRust is down. The last time we saw it was 10 hours ago. Its own uptime figure dates the last restart to roughly 10 hours ago. 7% is its uptime for the last 7 full days, 12 of 168 hours. First sighting by Rust Analytics: 20 September 2026.

Tags and Rankings

How should you interpret the tags on [JP]VRCRust?

These tags are published by [JP]VRCRust and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): It runs build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^p (PvE): The world is the danger here, not other players; ^d (Combat training): Practice your aim and PvP: the loot arrives supplied; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): Modded listing: the game is changed by plugins or settings; EA (East Asia): East Asia is its browser listing. Also in the tags and at the top of this page: current players, queue and world creation time.

[JP]VRCRust appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include [JP]VRCRust: Modded Rust servers, Rust aim training servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to [JP]VRCRust?

Type client.connect 60.91.61.143:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://vrchat.com/home/user/usr_1e1d17a4-8c33-429b-8a84-8a3a0d10ed3c.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^p,^d,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build It runs build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Gameplay

^p
PvE The world is the danger here, not other players.
^d
Combat training Practice your aim and PvP: the loot arrives supplied.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EA
East Asia East Asia is its browser listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.