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RUST ANALYTICS
LIVE51,405PLY11,559SRV
QUOTE 62.122.215.125:28015 Online EU checked 15m ago

CYBERSHOKE | #1 Vanilla (x2)

2x weekly wipes vanillamoddedoxide
Players · last
4/ 300
+324h
1% full
Day range 0 6
7-day avg 2 peak 10
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
4/ 300
1% full
Change · 24h
+3
no reading a day ago
7-day average
2
peak 10
Rank
#2,426
top 11% · #911 in EU
Rank · 7d ago
#1,871
555 places down
Last wipe
5d ago
weekly schedule
Next wipe
1d 15h
Fri 16 Oct, 14:59 UTC
Group limit
24 max
players per team
Gather rate
2x
read from the name
Score
319
player hours, last seven days
Map
4000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0246800:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 6 players.

Server performance

010020030040000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 11% of all ranked servers, top 32% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeFriday 16 October, 14:59 UTCin 1d 15h

Every Friday at 14:59 UTC · medium confidence

usual gap
7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
15
players, last three wipes
crowd held
0%
else halves by day 3

Coming wipes

  1. 1d 15hFri 16 Oct, 14:59 UTC
  2. 8d 15hFri 23 Oct, 14:59 UTC
  3. 15d 15hFri 30 Oct, 14:59 UTC
  4. 21d 19hThu 5 Nov, 19:00 UTCFW
  5. 22d 15hFri 6 Nov, 14:59 UTC
  6. 29d 15hFri 13 Nov, 14:59 UTC
  7. 36d 15hFri 20 Nov, 14:59 UTC
  8. 43d 15hFri 27 Nov, 14:59 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 14:59 UTC5d ago 10 – running 0
Fri 2 Oct, 14:59 UTC12d ago 18 halved by day 5 7 days 2
Fri 25 Sep, 14:59 UTC19d ago 17 halved by day 3 7 days 0
Fri 18 Sep, 14:59 UTC26d ago 15 halved by day 1 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 295 on average5/1000−2−31.3%
2Magic Rust #18 — Vanilla 2x | Baйп 14.10EU · groups of 150+ · 2x · weekly · 257 on average489/630+484+10049.1%
3Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 230 on average48/110+4+10.0%
4MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 11.10EU · groups of 300+ · 2x · weekly · 206 on average22/1750−12−36.1%
5РОССИЯ / КЛАССИКА X2 / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 198 on average27/100+0+0.3%
6VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 500+ · 2x · weekly · 113 on average5/100−3−36.8%

Quick answers

from the figures on this page

Server Rules

How is CYBERSHOKE | #1 Vanilla (x2) configured in terms of rules and settings?

A gather rate of 2x appears in the name of CYBERSHOKE | #1 Vanilla (x2). Group size is capped at 24 players. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

What is the current map on CYBERSHOKE | #1 Vanilla (x2)?

CYBERSHOKE | #1 Vanilla (x2) uses a procedural map of size 4,000 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: Custom Map.

Population

Where does CYBERSHOKE | #1 Vanilla (x2) sit in the rankings?

On seven-day player hours, CYBERSHOKE | #1 Vanilla (x2) sits at #2,426, in the top 11% across ranked servers and #911 in Europe.

How full is CYBERSHOKE | #1 Vanilla (x2)?

4 of 300 slots on CYBERSHOKE | #1 Vanilla (x2) are filled at the moment. Average players over seven days: 2; peak: 10. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 6 players.

Wipe Schedule

What happens on wipe day at CYBERSHOKE | #1 Vanilla (x2)?

The average peak across its recent wipes is 15 players. On the latest wipe, 22 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Below half by day 3 is where the crowd fell when it did not hold.

On what cycle does CYBERSHOKE | #1 Vanilla (x2) wipe?

The wipe rhythm at CYBERSHOKE | #1 Vanilla (x2) is every Friday at 14:59 UTC. The date of its next wipe is Friday 16 October at 14:59 UTC. Its world now is 5 days 8 hours old. The tags give a weekly wipe.

Server Info

Where can CYBERSHOKE | #1 Vanilla (x2) be found?

The EU tag and Europe are what CYBERSHOKE | #1 Vanilla (x2) lists for itself. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 62.122.215.125:28015.

Is CYBERSHOKE | #1 Vanilla (x2) performing well?

The last 48 hours average 163 server fps, the low being 133. At its peak it held 102,095 entities: buildings, deployables and the rest of the world. The memory ceiling reached 3,474 MB. Low fps and growing entities are the source of felt lag.

What Rust version is CYBERSHOKE | #1 Vanilla (x2) running?

The build is Rust network protocol 2634 and build 166494 on Windows, running on CYBERSHOKE | #1 Vanilla (x2). The protocol has to match for you to join, and Steam applies that update.

How reliable is CYBERSHOKE | #1 Vanilla (x2) and is it currently online?

CYBERSHOKE | #1 Vanilla (x2) is up. It is taking players now. The reported uptime puts its last restart at about 18 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

What is the meaning of the tags on CYBERSHOKE | #1 Vanilla (x2)?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp300 (Max players): Slot count: 300; ts24 (Group limit): Team size caps at 24; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): One wipe a week; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The browser places this server in Europe, which CYBERSHOKE | #1 Vanilla (x2) publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature CYBERSHOKE | #1 Vanilla (x2)?

The following Rust Analytics lists feature CYBERSHOKE | #1 Vanilla (x2): 2x Rust servers, Rust servers: Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Joining the Server

How can I connect to CYBERSHOKE | #1 Vanilla (x2)?

The console route: start Rust, press F1, enter client.connect 62.122.215.125:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can visit its website at https://cybershoke.net/rust.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs166494,ts24,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp300
Max players Slot count: 300.
ts24
Group limit Team size caps at 24.
v2634
Protocol To join, your game needs protocol 2634.
cs166494
Build It runs build 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly One wipe a week.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EU
Europe The browser places this server in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.