CYBERSHOKE | #2 Vanilla (x2)
Key statistics
the figures behind the quote- Players now
- 0/ 200 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 1 peak 7
- Rank
- #2,853 top 13% · #1067 in EU
- Rank · 7d ago
- #2,992 ▲139 places up
- Last wipe
- 5d ago weekly schedule
- Next wipe
- 1d 16h Fri 16 Oct, 14:58 UTC
- Group limit
- 24 max players per team
- Gather rate
- 2x read from the name
- Score
- 225 player hours, last seven days
- Map
- 3500 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 7 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers, top 38% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdays- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 9 players, last three wipes
- crowd held
- 0% else halves by day 3
Coming wipes
- 1d 16hFri 16 Oct, 14:58 UTC
- 8d 16hFri 23 Oct, 14:58 UTC
- 15d 16hFri 30 Oct, 14:58 UTC
- 21d 20hThu 5 Nov, 19:00 UTCFW
- 22d 16hFri 6 Nov, 14:58 UTC
- 29d 16hFri 13 Nov, 14:58 UTC
- 36d 16hFri 20 Nov, 14:58 UTC
- 43d 16hFri 27 Nov, 14:58 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 14:58 UTC5d ago | 7 | – | running | 0 |
| Fri 2 Oct, 14:59 UTC12d ago | 11 | halved by day 3 | 7 days | 0 |
| Fri 25 Sep, 14:59 UTC19d ago | 8 | halved by day 5 | 7 days | 1 |
| Fri 18 Sep, 14:59 UTC26d ago | 9 | halved by day 2 | 7 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 295 on average | 4/1000 | ▼−8−65.7% | |
| 2 | Magic Rust #18 — Vanilla 2x | Baйп 14.10EU · groups of 150+ · 2x · weekly · 256 on average | 491/630 | ▲+486+10058.6% | |
| 3 | Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 229 on average | 47/110 | ▼−3−6.8% | |
| 4 | MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 11.10EU · groups of 300+ · 2x · weekly · 206 on average | 25/1750 | ▼−12−32.3% | |
| 5 | РОССИЯ / КЛАССИКА X2 / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 198 on average | 27/100 | ▼−7−21.0% | |
| 6 | VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 500+ · 2x · weekly · 113 on average | 7/100 | ▼−2−22.9% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on CYBERSHOKE | #2 Vanilla (x2)?
A gather rate of 2x appears in the name of CYBERSHOKE | #2 Vanilla (x2). 24 players is the upper limit for a group. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.
What is the current map on CYBERSHOKE | #2 Vanilla (x2)?
CYBERSHOKE | #2 Vanilla (x2) uses a procedural map of size 3,500 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.
Population
What is the rank of CYBERSHOKE | #2 Vanilla (x2)?
On seven-day player hours, CYBERSHOKE | #2 Vanilla (x2) sits at #2,853, in the top 13% across ranked servers and #1,067 in Europe.
What is the population on CYBERSHOKE | #2 Vanilla (x2)?
On CYBERSHOKE | #2 Vanilla (x2), 0 players are in now, out of 200 slots. The seven-day average is 1 players, with a peak of 7. At 18:00 UTC in the last 48 hours, it averaged 6 players, the busiest hour.
Wipe Schedule
What happens on wipe day at CYBERSHOKE | #2 Vanilla (x2)?
An average of 9 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell below half by day 3 when it did not hold.
On what cycle does CYBERSHOKE | #2 Vanilla (x2) wipe?
The wipe rhythm at CYBERSHOKE | #2 Vanilla (x2) is every Friday at 14:58 UTC. The date of its next wipe is Friday 16 October at 14:58 UTC. This world has been running for 5 days 7 hours. Its tags state a wipe every week.
Server Details
What is the location of CYBERSHOKE | #2 Vanilla (x2)?
With the EU tag, CYBERSHOKE | #2 Vanilla (x2) lists itself in Europe. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 62.122.215.125:28020.
Is CYBERSHOKE | #2 Vanilla (x2) performing well?
Server fps over the last 48 hours: 192 on average, 123 at the lowest. 80,489 entities is the maximum carried: buildings, deployables and everything else. Up to 2,813 MB of memory was used. A climbing entity count plus low fps is the lag players report.
CYBERSHOKE | #2 Vanilla (x2) runs which version of Rust?
The build is Rust network protocol 2634 and build 166494 on Windows, running on CYBERSHOKE | #2 Vanilla (x2). The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of CYBERSHOKE | #2 Vanilla (x2)?
The server is live: CYBERSHOKE | #2 Vanilla (x2) is online. Its own uptime figure dates the last restart to roughly 18 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on CYBERSHOKE | #2 Vanilla (x2)?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp200 (Max players): It holds 200 slots; ts24 (Group limit): Team size caps at 24; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): The wipe cycle runs weekly; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The browser places this server in Europe, which CYBERSHOKE | #2 Vanilla (x2) publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does CYBERSHOKE | #2 Vanilla (x2) show up in Rust Analytics lists and filters?
These Rust Analytics lists include CYBERSHOKE | #2 Vanilla (x2): 2x Rust servers, Rust servers: Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
How to Join
How can I connect to CYBERSHOKE | #2 Vanilla (x2)?
The console route: start Rust, press F1, enter client.connect 62.122.215.125:28020. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://cybershoke.net/rust.
Server tags
what each one meansPublished as mp200,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs166494,ts24,^o^z
Game
gmrust
mp200
ts24
v2634
cs166494
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
