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RUST ANALYTICS
LIVE51,854PLY11,573SRV
QUOTE 62.122.215.125:28020 Online EU checked 9m ago

CYBERSHOKE | #2 Vanilla (x2)

2x weekly wipes vanillamoddedoxide
Players · last
0/ 200
+024h
0% full
Day range 0 7
7-day avg 1 peak 7
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 200
0% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 7
Rank
#2,853
top 13% · #1067 in EU
Rank · 7d ago
#2,992
139 places up
Last wipe
5d ago
weekly schedule
Next wipe
1d 16h
Fri 16 Oct, 14:58 UTC
Group limit
24 max
players per team
Gather rate
2x
read from the name
Score
225
player hours, last seven days
Map
3500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0246823:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC. Busiest hour of the two days: 7 players.

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 13% of all ranked servers, top 38% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeFriday 16 October, 14:58 UTCin 1d 16h

Every Friday at 14:58 UTC · medium confidence

usual gap
7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
9
players, last three wipes
crowd held
0%
else halves by day 3

Coming wipes

  1. 1d 16hFri 16 Oct, 14:58 UTC
  2. 8d 16hFri 23 Oct, 14:58 UTC
  3. 15d 16hFri 30 Oct, 14:58 UTC
  4. 21d 20hThu 5 Nov, 19:00 UTCFW
  5. 22d 16hFri 6 Nov, 14:58 UTC
  6. 29d 16hFri 13 Nov, 14:58 UTC
  7. 36d 16hFri 20 Nov, 14:58 UTC
  8. 43d 16hFri 27 Nov, 14:58 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 14:58 UTC5d ago 7 – running 0
Fri 2 Oct, 14:59 UTC12d ago 11 halved by day 3 7 days 0
Fri 25 Sep, 14:59 UTC19d ago 8 halved by day 5 7 days 1
Fri 18 Sep, 14:59 UTC26d ago 9 halved by day 2 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 295 on average4/1000−8−65.7%
2Magic Rust #18 — Vanilla 2x | Baйп 14.10EU · groups of 150+ · 2x · weekly · 256 on average491/630+486+10058.6%
3Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 229 on average47/110−3−6.8%
4MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 11.10EU · groups of 300+ · 2x · weekly · 206 on average25/1750−12−32.3%
5РОССИЯ / КЛАССИКА X2 / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 198 on average27/100−7−21.0%
6VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 500+ · 2x · weekly · 113 on average7/100−2−22.9%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on CYBERSHOKE | #2 Vanilla (x2)?

A gather rate of 2x appears in the name of CYBERSHOKE | #2 Vanilla (x2). 24 players is the upper limit for a group. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.

What is the current map on CYBERSHOKE | #2 Vanilla (x2)?

CYBERSHOKE | #2 Vanilla (x2) uses a procedural map of size 3,500 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The name of the map reads: Custom Map.

Population

What is the rank of CYBERSHOKE | #2 Vanilla (x2)?

On seven-day player hours, CYBERSHOKE | #2 Vanilla (x2) sits at #2,853, in the top 13% across ranked servers and #1,067 in Europe.

What is the population on CYBERSHOKE | #2 Vanilla (x2)?

On CYBERSHOKE | #2 Vanilla (x2), 0 players are in now, out of 200 slots. The seven-day average is 1 players, with a peak of 7. At 18:00 UTC in the last 48 hours, it averaged 6 players, the busiest hour.

Wipe Schedule

What happens on wipe day at CYBERSHOKE | #2 Vanilla (x2)?

An average of 9 players marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell below half by day 3 when it did not hold.

On what cycle does CYBERSHOKE | #2 Vanilla (x2) wipe?

The wipe rhythm at CYBERSHOKE | #2 Vanilla (x2) is every Friday at 14:58 UTC. The date of its next wipe is Friday 16 October at 14:58 UTC. This world has been running for 5 days 7 hours. Its tags state a wipe every week.

Server Details

What is the location of CYBERSHOKE | #2 Vanilla (x2)?

With the EU tag, CYBERSHOKE | #2 Vanilla (x2) lists itself in Europe. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 62.122.215.125:28020.

Is CYBERSHOKE | #2 Vanilla (x2) performing well?

Server fps over the last 48 hours: 192 on average, 123 at the lowest. 80,489 entities is the maximum carried: buildings, deployables and everything else. Up to 2,813 MB of memory was used. A climbing entity count plus low fps is the lag players report.

CYBERSHOKE | #2 Vanilla (x2) runs which version of Rust?

The build is Rust network protocol 2634 and build 166494 on Windows, running on CYBERSHOKE | #2 Vanilla (x2). The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of CYBERSHOKE | #2 Vanilla (x2)?

The server is live: CYBERSHOKE | #2 Vanilla (x2) is online. Its own uptime figure dates the last restart to roughly 18 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on CYBERSHOKE | #2 Vanilla (x2)?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp200 (Max players): It holds 200 slots; ts24 (Group limit): Team size caps at 24; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Build 166494; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): The wipe cycle runs weekly; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The browser places this server in Europe, which CYBERSHOKE | #2 Vanilla (x2) publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does CYBERSHOKE | #2 Vanilla (x2) show up in Rust Analytics lists and filters?

These Rust Analytics lists include CYBERSHOKE | #2 Vanilla (x2): 2x Rust servers, Rust servers: Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

How to Join

How can I connect to CYBERSHOKE | #2 Vanilla (x2)?

The console route: start Rust, press F1, enter client.connect 62.122.215.125:28020. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://cybershoke.net/rust.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs166494,ts24,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp200
Max players It holds 200 slots.
ts24
Group limit Team size caps at 24.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build Build 166494.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly The wipe cycle runs weekly.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EU
Europe The browser places this server in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.