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RUST ANALYTICS
LIVE32,992PLY11,433SRV
QUOTE 62.122.215.125:28025 Online EU checked 12m ago

CYBERSHOKE | #3 Vanilla (x2)

2x weekly wipes vanillamoddedoxide
Players · last
0/ 300
+024h
0% full
Day range 0 9
7-day avg 2 peak 9
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 300
0% full
Change · 24h
+0
no reading a day ago
7-day average
2
peak 9
Rank
#2,477
top 11% · #933 in EU
Rank · 7d ago
#4,496
2019 places up
Last wipe
2d ago
weekly schedule
Next wipe
4d 8h
Mon 19 Oct, 15:00 UTC
Group limit
24 max
players per team
Gather rate
2x
read from the name
Score
305
player hours, last seven days
Map
4000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
02.557.51007:0016:0001:0010:0019:0004:00

Hourly average and peak, UTC. Busiest hour of the two days: 9 players.

Server performance

010020030040007:0016:0001:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays
Next wipeMonday 19 October, 15:00 UTCin 4d 8h

Every Monday at 15:00 UTC · high confidence

usual gap
7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
6
players, last three wipes
crowd held
50%
else halves by day 4

Coming wipes

  1. 4d 8hMon 19 Oct, 15:00 UTC
  2. 11d 8hMon 26 Oct, 15:00 UTC
  3. 18d 8hMon 2 Nov, 15:00 UTC
  4. 21d 12hThu 5 Nov, 19:00 UTCFW
  5. 25d 8hMon 9 Nov, 15:00 UTC
  6. 32d 8hMon 16 Nov, 15:00 UTC
  7. 39d 8hMon 23 Nov, 15:00 UTC

The first 48 hours of its last wipes

Mon 12 OctMon 5 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:00 UTC2d ago 7 – running 2
Mon 5 Oct, 14:59 UTC9d ago 3 held half 7 days 1
Mon 28 Sep, 15:00 UTC16d ago 9 halved by day 3 7 days 1
Mon 21 Sep, 15:00 UTC23d ago 5 held half 7 days 0
Mon 14 Sep, 15:00 UTC30d ago 7 halved by day 5 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 295 on average6/1000−10−62.1%
2Magic Rust #18 — Vanilla 2x | Baйп 14.10EU · groups of 150+ · 2x · weekly · 258 on average346/390+340+5510.8%
3Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 230 on average33/100−46−58.3%
4MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 11.10EU · groups of 300+ · 2x · weekly · 206 on average26/1750−48−64.7%
5РОССИЯ / КЛАССИКА X2 / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 198 on average20/100−19−48.8%
6VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 500+ · 2x · weekly · 113 on average3/100−7−69.5%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on CYBERSHOKE | #3 Vanilla (x2)?

A gather rate of 2x appears in the name of CYBERSHOKE | #3 Vanilla (x2). Group size is capped at 24 players. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on CYBERSHOKE | #3 Vanilla (x2)?

The map on CYBERSHOKE | #3 Vanilla (x2) is procedural, size 4,000, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: Custom Map.

Activity

Where does CYBERSHOKE | #3 Vanilla (x2) sit in the rankings?

In the top 11% of all ranked servers, CYBERSHOKE | #3 Vanilla (x2) is #2,477 on player hours over the last seven days and #933 in Europe.

What is the population on CYBERSHOKE | #3 Vanilla (x2)?

0 of 300 slots on CYBERSHOKE | #3 Vanilla (x2) are filled right now. Average players over seven days: 2; peak: 9. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 8 players.

Wipe Frequency

How does CYBERSHOKE | #3 Vanilla (x2) handle wipe day?

The average peak across its recent wipes is 6 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. If it did not hold, by day 4 the crowd dropped below half.

How often does CYBERSHOKE | #3 Vanilla (x2) wipe?

CYBERSHOKE | #3 Vanilla (x2) wipes on this rhythm: every Monday at 15:00 UTC. On Monday 19 October at 15:00 UTC the next wipe is due. This world has been running for 2 days 15 hours. The tags give a weekly wipe.

Server Overview

Where can CYBERSHOKE | #3 Vanilla (x2) be found?

In Europe, CYBERSHOKE | #3 Vanilla (x2) lists itself with the EU tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 62.122.215.125:28025 is its address.

What is the performance like on CYBERSHOKE | #3 Vanilla (x2)?

Server fps over the last 48 hours: 130 on average, 46 at the lowest. The entity count reached 131,539, covering buildings, deployables and all else in the world. The memory ceiling reached 4,606 MB. A climbing entity count plus low fps is the lag players report.

CYBERSHOKE | #3 Vanilla (x2) runs which version of Rust?

The version in use at CYBERSHOKE | #3 Vanilla (x2): Rust network protocol 2634 and build 166494, on Windows. The protocol has to match for you to join, and Steam applies that update.

How reliable is CYBERSHOKE | #3 Vanilla (x2) and is it currently online?

CYBERSHOKE | #3 Vanilla (x2) is up. It is taking players now. Its own uptime figure dates the last restart to roughly 1 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on CYBERSHOKE | #3 Vanilla (x2)?

These tags are published by CYBERSHOKE | #3 Vanilla (x2) and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp300 (Max players): Slot count: 300; ts24 (Group limit): Teams take no more than 24; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^w (Weekly): One wipe a week; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; EU (Europe): The server browser files it under Europe. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature CYBERSHOKE | #3 Vanilla (x2)?

The following Rust Analytics lists feature CYBERSHOKE | #3 Vanilla (x2): 2x Rust servers, Rust servers: Europe and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x.

How to Join

What steps do I take to join CYBERSHOKE | #3 Vanilla (x2)?

Type client.connect 62.122.215.125:28025 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://cybershoke.net/rust.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs166494,ts24,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp300
Max players Slot count: 300.
ts24
Group limit Teams take no more than 24.
v2634
Protocol To join, your game needs protocol 2634.
cs166494
Build Game build: 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Wipe schedule

^w
Weekly One wipe a week.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.