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RUST ANALYTICS
LIVE67,627PLY11,613SRV
QUOTE 62.238.104.131:28015 Online checked 8m ago

Rust On Top | Devs Only

moddedoxide
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#10,289
top 46%
Rank · 7d ago
#12,162
1873 places up
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
5
player hours, last seven days
Map
4250
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75114:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

025507510014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
15.2 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:02 UTC FW12d ago 1 – running 0
Wed 16 Sep, 13:55 UTC27d ago 1 halved by day 1 15.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average189/300−7−3.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average189/225+0−0.2%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average93/100+2+2.6%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average46/1000−60−56.5%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average15/1000−16−51.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average48/700−80−62.6%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Rust On Top | Devs Only?

No gather rate appears in the name of Rust On Top | Devs Only. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. VAC is not active.

Which map is played on Rust On Top | Devs Only?

Rust On Top | Devs Only uses a procedural map of size 4,250 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.

Player Count

Where does Rust On Top | Devs Only sit in the rankings?

For the last seven days, Rust On Top | Devs Only holds rank #10,289 on player hours, in the top 46% of all ranked servers.

How many players does Rust On Top | Devs Only have?

0 of 50 slots on Rust On Top | Devs Only are filled right now. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, the peak hour was 22:00 UTC, averaging 0 players.

Wipe Schedule

What can you expect on wipe day for Rust On Top | Devs Only?

The average peak across its recent wipes is 1 players. 2 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The crowd fell below half by day 1 when it did not hold.

How often does Rust On Top | Devs Only wipe?

The record holds too few of Rust On Top | Devs Only's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 12 days 19 hours old.

Server Details

Where can Rust On Top | Devs Only be found?

For Rust On Top | Devs Only, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 62.238.104.131:28015.

What is the performance like on Rust On Top | Devs Only?

Average server fps for the last 48 hours is 72; the floor was 46. 105,210 entities is the maximum carried: buildings, deployables and everything else. Up to 6,556 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

Rust On Top | Devs Only is on which Rust version?

The version in use at Rust On Top | Devs Only: Rust network protocol 2634 and build 166494, on Linux. The protocol has to match for you to join, and Steam applies that update.

Is Rust On Top | Devs Only up, and how consistent is its uptime?

Rust On Top | Devs Only is up. It is taking players now. Its own uptime figure dates the last restart to roughly 12 days 17 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

How should you interpret the tags on Rust On Top | Devs Only?

Published by Rust On Top | Devs Only for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. Also in the tags and at the top of this page: current players, queue and world creation time.

Rust On Top | Devs Only appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Rust On Top | Devs Only matches these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

How can I connect to Rust On Top | Devs Only?

The console route: start Rust, press F1, enter client.connect 62.238.104.131:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://rustontop.com.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166494
Build Game build: 166494.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.