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RUST ANALYTICS
LIVE33,260PLY11,456SRV
QUOTE 63.135.78.85:28015 Offline checked 15d ago

[STAGING] Test Server

Players · last
1/ 50
n/a24h
2% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,674
top 70%
Rank · 7d ago
#11,484
5190 places down
Last wipe
15d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
28 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 11:18 UTC15d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 408 on average37/200−182−83.1%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 356 on average112/200−27−19.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 337 on average242/350+12+5.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 334 on average16/200−115−87.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average12/250−20−62.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average79/300−39−33.1%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on [STAGING] Test Server?

No gather rate is given in the name of [STAGING] Test Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

Population

What position does [STAGING] Test Server hold in the server rankings?

For the last seven days, [STAGING] Test Server holds rank #16,674 on player hours, in the top 70% of all ranked servers.

How full is [STAGING] Test Server?

Right now, [STAGING] Test Server is offline; the last sighting was 15 days 11 hours ago.

Wipe Cycle

How does [STAGING] Test Server handle wipe day?

Recent wipes at this server drew an average peak of 1 players. 5 hours after the latest wipe, the crowd reached its peak.

When does [STAGING] Test Server schedule its wipes?

No rhythm can be told for [STAGING] Test Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 15 days 11 hours ago the current world was created.

Server Info

What is the server location for [STAGING] Test Server?

For [STAGING] Test Server, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 63.135.78.85:28015.

What Rust version is [STAGING] Test Server running?

The version in use at [STAGING] Test Server: Rust network protocol 2634 and build 166065, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is [STAGING] Test Server up, and how consistent is its uptime?

Offline at this moment: [STAGING] Test Server. Last seen 15 days 11 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 28 September 2026.

Server Tags

What is the meaning of the tags on [STAGING] Test Server?

Published by [STAGING] Test Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166065 (Build): It runs build 166065; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature [STAGING] Test Server?

The following Rust Analytics lists feature [STAGING] Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join [STAGING] Test Server?

The console route: start Rust, press F1, enter client.connect 63.135.78.85:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166065,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166065
Build It runs build 166065.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.