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RUST ANALYTICS
LIVE83,040PLY11,707SRV
QUOTE 64.111.93.112:28025 Offline checked 38m ago

E-SURVIVAL Dev

trio moddedcarbon
Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,975
top 71%
Rank · 7d ago
#10,185
5790 places down
Last wipe
11d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
trio
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
16 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers, and #500 of the trio servers (top 84%). Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.3 days
between real wipes
on rhythm
25%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
50%
else halves by day 1

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 07:51 UTC11d ago 1 – running 1
Thu 1 Oct, 18:17 UTC FW12d ago 1 – 1.6 days 0
Tue 29 Sep, 09:32 UTC15d ago 1 halved by day 1 2.4 days 0
Tue 29 Sep, 02:33 UTC15d ago 1 – 0.3 days 1
Mon 28 Sep, 15:13 UTC16d ago 1 – 0.5 days 0
Thu 24 Sep, 12:45 UTC20d ago 1 held half 4.1 days 0
Wed 23 Sep, 05:41 UTC21d ago 1 – 1.3 days 0
Tue 22 Sep, 13:31 UTC22d ago 1 – 0.7 days 0
Mon 21 Sep, 05:13 UTC23d ago 1 – 1.3 days 1
Fri 18 Sep, 10:59 UTC26d ago 1 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RustSpain.com | EU Trio MondaysEU · trio · weekly · 49 on average80/200−114−58.7%
2404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 10.10EU · trio · monthly · 40 on average8/550−14−63.5%
3『可乐』10.14/5倍/养老/三人/萌新礼包EA · trio · weekly · 29 on average38/100+10+35.7%
4404 RUST SOLO/DUO/TRIO | ПН | ДЛЯ НОВИЧКОВ 12.10EU · trio · monthly · 17 on average37/550−22−37.6%
5404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 08.10EU · trio · monthly · 16 on average6/550+2+56.5%
6GORILA.RU Random Item Jump (Random Item)trio · weekly · 15 on average27/200−5−15.6%

Quick answers

from the figures on this page

Map and Rules

How is E-SURVIVAL Dev configured in terms of rules and settings?

The name of E-SURVIVAL Dev carries no gather rate. trio caps groups at 3 players. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on E-SURVIVAL Dev?

A procedural map runs on E-SURVIVAL Dev, created by the game.

Population

Where does E-SURVIVAL Dev sit in the rankings?

In the top 71% of all ranked servers, E-SURVIVAL Dev is #15,975 on player hours over the last seven days. Among servers in trio, it stands at #500.

How full is E-SURVIVAL Dev?

At present, E-SURVIVAL Dev is offline; the last sighting was 38 minutes ago.

Wipe Frequency

What happens on wipe day at E-SURVIVAL Dev?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. The crowd fell below half by day 1 when it did not hold.

When does E-SURVIVAL Dev schedule its wipes?

E-SURVIVAL Dev wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 11 days 8 hours ago the current world was created.

Server Info

What is the server location for E-SURVIVAL Dev?

For E-SURVIVAL Dev, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 64.111.93.112:28025.

What Rust version is E-SURVIVAL Dev running?

The version in use at E-SURVIVAL Dev: Rust network protocol 2634 and build 166494, on Windows. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of E-SURVIVAL Dev?

E-SURVIVAL Dev is down. The last time we saw it was 38 minutes ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 16 September 2026.

Tags and Rankings

What is the meaning of the tags on E-SURVIVAL Dev?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts3 (Group limit): Teams take no more than 3; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework, which E-SURVIVAL Dev publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

E-SURVIVAL Dev appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, E-SURVIVAL Dev matches these lists: Modded Rust servers and Trio Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last 2 weeks.

Connection

What is the process to join E-SURVIVAL Dev?

The console route: start Rust, press F1, enter client.connect 64.111.93.112:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts3,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts3
Group limit Teams take no more than 3.
v2634
Protocol To join, your game needs protocol 2634.
cs166494
Build It runs build 166494.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.