[HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01
Key statistics
the figures behind the quote- Players now
- 0/ 150 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #7,698 top 35% · #1175 in NA
- Rank · 7d ago
- #6,362 ▼1336 places down
- Last wipe
- 12d ago biweekly schedule
- Next wipe
- 1d 5h Thu 15 Oct, 17:42 UTC
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 13 player hours, last seven days
- Map
- 4500 Procedural Map · seed 88239
- First seen
- 13 Sep 2026 vanilla.hzn.gg
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 14 days between real wipes
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 1d 5hThu 15 Oct, 17:42 UTC
- 15d 5hThu 29 Oct, 17:42 UTC
- 22d 6hThu 5 Nov, 19:00 UTCFW
- 29d 5hThu 12 Nov, 17:42 UTC
- 43d 5hThu 26 Nov, 17:42 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW12d ago | 2 | – | running | 0 |
| Thu 17 Sep, 17:10 UTC26d ago | 0 | – | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 69 on average | 28/200 | ▼−6−17.4% | |
| 2 | Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 34 on average | 13/200 | ▼−5−29.1% | |
| 3 | Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 34 on average | 9/200 | ▼−10−51.4% | |
| 4 | Rustafied.com - US Medium - LargeNA · groups of 16+ · biweekly · 30 on average | 11/100 | ▲+3+45.1% | |
| 5 | Reddit.com/r/PlayRust - US BiweeklyNA · groups of 12+ · biweekly · 18 on average | 5/200 | ▼−12−70.7% | |
| 6 | Gringers Solo Only | Noob Friendly Oct 1NA · groups of 8+ · biweekly · 13 on average | 2/100 | ▪+0+4.3% |
Quick answers
from the figures on this pageMap and Rules
How is [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01 configured in terms of rules and settings?
The name of [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01 carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. Oxide plugins are running. Vanilla is its own label: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.
Which map is played on [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01?
[HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01 uses a procedural map of size 4,500 with seed 88239, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
What position does [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01 hold in the server rankings?
In the top 35% of all ranked servers, [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01 is #7,698 on player hours over the last seven days and #1,175 in North America.
How full is [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01?
On [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01, 0 players are in now, out of 150 slots. The mean over the last seven days is 0 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 17:00 UTC, averaging 1 players.
Wipe Frequency
What happens on wipe day at [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01?
The average peak across its recent wipes is 1 players. 29 hours after the latest wipe, the crowd reached its peak.
On what cycle does [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01 wipe?
The schedule at [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01 cannot be confirmed from the few wipes on record, so the prediction follows its tag. The date of its next wipe is Thursday 15 October at 17:42 UTC. This world has been running for 12 days 18 hours. Its tags carry a wipe schedule of every two weeks.
Server Info
Where can [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01 be found?
In North America, [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01 lists itself with the NA tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 64.140.169.50:28015.
Is [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01 performing well?
Server fps over the last 48 hours: 219 on average, 182 at the lowest. At its peak it held 114,258 entities: buildings, deployables and the rest of the world. The memory ceiling reached 4,348 MB. Low fps and growing entities are the source of felt lag.
[HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01 is on which Rust version?
Rust network protocol 2634 and build 166494 on Linux is what [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01 runs. Your game needs the same protocol to get in; Steam takes care of the update.
Is [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01 up, and how consistent is its uptime?
Online at this moment: [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01. The reported uptime puts its last restart at about 23 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Server Tags
How should you interpret the tags on [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01?
Published by [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01 for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp150 (Max players): Slot count: 150; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^b (Biweekly): A fortnight between wipes; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework Oxide (uMod) is in use; NA (North America): The browser places this server in North America. Also in the tags and at the top of this page: current players, queue and world creation time.
Who operates [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01?
[HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01 and 1 other server we track both publish a hzn.gg hostname, so they are most likely run by the same operator.
[HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01 appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01: Rust community servers, North America Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Connection
What is the process to join [HZN.GG] - NO KOS|NO DECAY|SCRAP | Wiped 10/01?
The console route: start Rust, press F1, enter client.connect 64.140.169.50:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp150,ptrak,$r?,v2634,^b,^v,NA,gmvanilla,cs166494,ts8,^o
Game
gmvanilla
mp150
ts8
v2634
cs166494
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^o
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.