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RUST ANALYTICS
LIVE90,960PLY11,768SRV
QUOTE 64.20.33.110:28015 Online checked 10m ago

[US] Cobalt Island Main 1.5x | Vanilla

1.5x moddedoxide
Players · last
0/ 150
−1−100.0%24h
0% full
Day range 0 3
7-day avg 1 peak 6
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 150
0% full
Change · 24h
−1
−100.0% from 1
7-day average
1
peak 6
Rank
#3,590
top 16%
Rank · 7d ago
#2,857
733 places down
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
6 max
players per team
Gather rate
1.5x
read from the name
Score
137
player hours, last seven days
Map
3200
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0246819:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC. Busiest hour of the two days: 6 players.

Server performance

01020304019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
6 days
between real wipes
wipe-day peak
6
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 43 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:56 UTC FW12d ago 6 – running 2
Fri 25 Sep, 19:01 UTC17d ago 6 held half 6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1WARBANDITS.GG 2X |Solo/Duo/Trio/Quad/Max5| JUST FULLWIPEDNA · groups of 5 · 2x · weekly · 116 on average217/200+151+228.4%
2[US] Spoonkid Rust - 2x Saturdays | 6 MAX | Shared BPsNA · groups of 6 · 2x · weekly · 106 on average6/75−63−91.3%
3WARBANDITS.GG 3X |Solo/Duo/Trio/Quad/Max5|LootX3| JUST WIPEDNA · groups of 5 · 3x · weekly · 103 on average157/200−41−20.8%
4[US] Spoonkid Rust - 2x Mondays | 5 MAX | Shared BPsNA · groups of 5 · 2x · weekly · 36 on average106/125+82+332.7%
5Dusk till Dawn | 2x | Offline Protect | 5% Upkeep | No BP WipeNA · groups of 6 · 2x · monthly · 3 on average5/100+0+9.1%
6HollowServers.co 2x Solo/Duo/Trio | JUST FULL WIPEDNA · groups of 6 · 2x · biweekly · 2 on average2/100−6−73.9%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on [US] Cobalt Island Main 1.5x | Vanilla?

A gather rate of 1.5x appears in the name of [US] Cobalt Island Main 1.5x | Vanilla. 6 players is the upper limit for a group. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC, Valve's anti-cheat, is enabled.

What is the current map on [US] Cobalt Island Main 1.5x | Vanilla?

A procedural map of size 3,200 with seed 1337 runs on [US] Cobalt Island Main 1.5x | Vanilla, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Custom Map.

Activity

Where does [US] Cobalt Island Main 1.5x | Vanilla sit in the rankings?

For the last seven days, [US] Cobalt Island Main 1.5x | Vanilla holds rank #3,590 on player hours, in the top 16% of all ranked servers.

How full is [US] Cobalt Island Main 1.5x | Vanilla?

0 of 150 slots on [US] Cobalt Island Main 1.5x | Vanilla are filled at the moment. Average players over seven days: 1; peak: 6. Over the last 48 hours, the peak hour was 00:00 UTC, averaging 4 players.

Wipe Schedule

What happens on wipe day at [US] Cobalt Island Main 1.5x | Vanilla?

Recent wipes at this server drew an average peak of 6 players. On the latest wipe, 43 hours after the wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

How often does [US] Cobalt Island Main 1.5x | Vanilla wipe?

The record holds too few of [US] Cobalt Island Main 1.5x | Vanilla's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 12 days old.

Server Overview

What is the server location for [US] Cobalt Island Main 1.5x | Vanilla?

Its name points to North America, but [US] Cobalt Island Main 1.5x | Vanilla publishes no region tag. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 64.20.33.110:28015 is its address.

How is the performance on [US] Cobalt Island Main 1.5x | Vanilla?

Server fps over the last 48 hours: 35 on average, 23 at the lowest. The entity count reached 42,878, covering buildings, deployables and all else in the world. Memory use peaked at 2,928 MB. A climbing entity count plus low fps is the lag players report.

[US] Cobalt Island Main 1.5x | Vanilla runs which version of Rust?

The build is Rust network protocol 2634 and build 167398 on Linux, running on [US] Cobalt Island Main 1.5x | Vanilla. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is [US] Cobalt Island Main 1.5x | Vanilla and is it currently online?

[US] Cobalt Island Main 1.5x | Vanilla is up. It is taking players now. The reported uptime puts its last restart at about 10 hours ago. 98% is its uptime for the last 7 full days, 164 of 168 hours. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on [US] Cobalt Island Main 1.5x | Vanilla?

These tags are published by [US] Cobalt Island Main 1.5x | Vanilla and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): It holds 150 slots; ts6 (Group limit): 6 is the maximum team size; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does [US] Cobalt Island Main 1.5x | Vanilla show up in Rust Analytics lists and filters?

On Rust Analytics, [US] Cobalt Island Main 1.5x | Vanilla matches these lists: 1.5x Rust servers: live list, Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 1.5x.

How to Join

What steps do I take to join [US] Cobalt Island Main 1.5x | Vanilla?

The console route: start Rust, press F1, enter client.connect 64.20.33.110:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://cobaltgamers.com/.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,gmrust,cs167398,ts6,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp150
Max players It holds 150 slots.
ts6
Group limit 6 is the maximum team size.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167398
Build Game build: 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.