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RUST ANALYTICS
LIVE68,352PLY11,604SRV
QUOTE 64.40.8.117:28054 Online checked 8m ago

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

vanillamoddedcarbon
Players · last
2/ 50
+224h
4% full
Day range 0 2
7-day avg 0 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
2/ 50
4% full
Change · 24h
+2
no reading a day ago
7-day average
0
peak 2
Rank
#7,189
top 32%
Rank · 7d ago
#9,803
2614 places up
Last wipe
16d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
12 max
players per team
Gather rate
–
no rate in the name
Score
16
player hours, last seven days
Map
3800
Royal Family Gaming FPS+ · seed 285119
First seen
13 Sep 2026
usdev.rfgam.ing

Players

AveragePeak
00.511.5214:0022:0006:0020:0004:0012:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

02040608014:0022:0006:0020:0004:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 19:07 UTC16d ago 1 – running 0
Sat 26 Sep, 20:07 UTC17d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC19d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average195/300−1−0.6%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average190/225+1+0.4%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average88/100−3−2.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average40/1000−66−62.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average15/1000−16−51.9%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average50/700−78−61.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

No gather rate appears in the name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. 12 players is the upper limit for a group. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The map on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is procedural, size 3,800, with seed 285119, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page. The name of the map reads: Royal Family Gaming FPS+.

Population

Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| sit in the rankings?

In the top 32% of all ranked servers, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is #7,189 on player hours over the last seven days.

How many players does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| have?

2 of 50 slots on Royal Family Gaming | Event/Dev|F1 Spawn|Staging| are filled right now. The seven-day average is 0 players, with a peak of 2. The busiest hour in the last 48 hours was 16:00 UTC, with an average of 2 players.

Wipe Cycle

What can you expect on wipe day for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Recent wipes at this server drew an average peak of 1 players. 2 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 1 when it did not hold.

On what cycle does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe?

There is no next wipe to predict for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 16 days 18 hours ago the current world was created.

Server Overview

What is the server location for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

No region is published by Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 64.40.8.117:28054.

What is the performance like on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Average server fps for the last 48 hours is 60; the floor was 59. At its peak it held 105,204 entities: buildings, deployables and the rest of the world. Up to 2,999 MB of memory was used. Low fps and growing entities are the source of felt lag.

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is on which Rust version?

The version in use at Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: Rust network protocol 2635 and build 167916, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Online at this moment: Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. 2 hours ago is when it last restarted, judging by the uptime it reports. 7 full days have passed with 96% uptime, 161 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts12 (Group limit): Team size caps at 12; v2635 (Protocol): To join, your game needs protocol 2635; cs167916 (Build): It runs build 167916; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): Carbon provides the plugin framework, which Royal Family Gaming | Event/Dev|F1 Spawn|Staging| publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Who manages Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The same operator most likely runs Royal Family Gaming | Event/Dev|F1 Spawn|Staging| and the 11 other servers we track that publish a rfgam.ing hostname.

Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| show up in Rust Analytics lists and filters?

These Rust Analytics lists include Royal Family Gaming | Event/Dev|F1 Spawn|Staging|: Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Joining the Server

What is the process to join Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The console route: start Rust, press F1, enter client.connect 64.40.8.117:28054. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs167916,ts12

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts12
Group limit Team size caps at 12.
v2635
Protocol To join, your game needs protocol 2635.
cs167916
Build It runs build 167916.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.