Atlas Rust Test 01
Key statistics
the figures behind the quote- Players now
- 0/ 50 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #12,700 top 58%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 6d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- 4500 Procedural Map · seed 1337
- First seen
- 19 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 490 on average | 81/250 | ▼−168−67.5% | |
| 2 | Rusty Moose |EU Main|EU · groups of 12+ · weekly · 442 on average | 174/250 | ▼−6−3.2% | |
| 3 | Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 326 on average | 117/200 | ▪+0+0.2% | |
| 4 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 299 on average | 235/275 | ▲+73+45.3% | |
| 5 | Rusty Moose |US Main|NA · groups of 12+ · weekly · 225 on average | 475/500 | ▼−6−1.2% | |
| 6 | Rustafied.com - EU MainEU · groups of 16+ · weekly · 219 on average | 101/150 | ▼−70−41.1% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Atlas Rust Test 01?
No gather rate appears in the name of Atlas Rust Test 01. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Atlas Rust Test 01?
A procedural map of size 4,500 with seed 1337 runs on Atlas Rust Test 01, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
What is the rank of Atlas Rust Test 01?
In the top 58% of all ranked servers, Atlas Rust Test 01 is #12,700 on player hours over the last seven days.
What is the population on Atlas Rust Test 01?
On Atlas Rust Test 01, 0 players are in now, out of 50 slots. Average players over seven days: 0; peak: 1.
Wipe Schedule
When does Atlas Rust Test 01 schedule its wipes?
The record holds too few of Atlas Rust Test 01's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 6 days 21 hours ago the current world was created.
Server Details
What is the location of Atlas Rust Test 01?
For Atlas Rust Test 01, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 64.40.8.137:28015.
Is Atlas Rust Test 01 performing well?
Average server fps for the last 48 hours is 94; the floor was 76. The entity count reached 120,523, covering buildings, deployables and all else in the world. Memory use peaked at 4,686 MB. A climbing entity count plus low fps is the lag players report.
Atlas Rust Test 01 is on which Rust version?
Rust network protocol 2634 and build 167781 on Linux is what Atlas Rust Test 01 runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of Atlas Rust Test 01?
Atlas Rust Test 01 is up. It is taking players now. 6 days 18 hours ago is when it last restarted, judging by the uptime it reports. 6 full days have passed with 83% uptime, 120 of 144 hours. 19 October 2026 is when Rust Analytics first saw it.
Tags and Rankings
What is the meaning of the tags on Atlas Rust Test 01?
These tags are published by Atlas Rust Test 01 and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Atlas Rust Test 01?
The following Rust Analytics lists feature Atlas Rust Test 01: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Joining the Server
What is the process to join Atlas Rust Test 01?
Type client.connect 64.40.8.137:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://atlastool.shop.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.