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RUST ANALYTICS
LIVE80,968PLY11,728SRV
QUOTE 64.58.124.176:21253 Offline checked 7d ago

A Dev Shockbyte Server

moddedoxide
Players · last
0/ 16
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 16
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,919
top 72%
Rank · 7d ago
#15,884
35 places down
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 50000
First seen
23 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.9 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Tue 6 OctTue 29 SepMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 09:31 UTC8d ago 1 – running 0
Tue 29 Sep, 13:01 UTC15d ago 1 halved by day 2 6.9 days 1
Mon 28 Sep, 15:25 UTC16d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 127 on average139/300+64+85.7%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average190/225+70+57.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average92/100+1+1.2%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average28/1000−33−54.0%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average13/1000−6−31.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average56/700−3−5.1%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on A Dev Shockbyte Server?

The name of A Dev Shockbyte Server carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on A Dev Shockbyte Server?

The map on A Dev Shockbyte Server is procedural, size 4,500, with seed 50000, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

Where does A Dev Shockbyte Server sit in the rankings?

In the top 72% of all ranked servers, A Dev Shockbyte Server is #15,919 on player hours over the last seven days.

What is the population on A Dev Shockbyte Server?

Right now, A Dev Shockbyte Server is offline; the last sighting was 7 days 5 hours ago. Average players over the last seven days: 0.

Wipe Frequency

What can you expect on wipe day for A Dev Shockbyte Server?

Recent wipes at this server drew an average peak of 1 players. 1 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 2 the crowd dropped below half.

On what cycle does A Dev Shockbyte Server wipe?

No next wipe can be predicted for A Dev Shockbyte Server: it wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 8 days 9 hours old.

Server Overview

Where can A Dev Shockbyte Server be found?

No region is published by A Dev Shockbyte Server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 64.58.124.176:21253.

What Rust version is A Dev Shockbyte Server running?

The version in use at A Dev Shockbyte Server: Rust network protocol 2634 and build 166652, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is A Dev Shockbyte Server up, and how consistent is its uptime?

A Dev Shockbyte Server is down. The last time we saw it was 7 days 5 hours ago. The last 7 full days give 9% uptime, 15 hours on out of 168. The earliest Rust Analytics saw it was 23 September 2026.

Tags and Rankings

What is the meaning of the tags on A Dev Shockbyte Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp16 (Max players): Slot count: 16; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded listing applies: plugins or settings change play, which A Dev Shockbyte Server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does A Dev Shockbyte Server show up in Rust Analytics lists and filters?

On Rust Analytics, A Dev Shockbyte Server matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join A Dev Shockbyte Server?

Type client.connect 64.58.124.176:21253 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp16
Max players Slot count: 16.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.