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RUST ANALYTICS
LIVE83,212PLY11,714SRV
QUOTE 65.191.150.10:28015 Offline checked 8d ago

Rust Mod Development

moddedoxide
Players · last
1/ 4
n/a24h
25% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 4
25% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,767
top 61%
Rank · 7d ago
#10,184
3583 places down
Last wipe
12d ago
no schedule published
Next wipe
22d 2h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
30 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct5 Oct7 Oct10 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 2h

The force wipe · high confidence

wipe-day peak
1
players, last three wipes

Coming wipes

  1. 22d 2hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:22 UTC FW12d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 126 on average199/300+20+11.2%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average195/225−15−7.0%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average88/100−3−3.3%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average42/1000−80−65.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average8/1000−29−78.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average73/700−42−36.4%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Rust Mod Development?

No gather rate is given in the name of Rust Mod Development. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. VAC is active.

Which map is played on Rust Mod Development?

Rust Mod Development uses a procedural map, which the game generates.

Population

What is the rank of Rust Mod Development?

For the last seven days, Rust Mod Development holds rank #13,767 on player hours, in the top 61% of all ranked servers.

How many players does Rust Mod Development have?

At present, Rust Mod Development is offline; the last sighting was 8 days 17 hours ago.

Wipe Cycle

What happens on wipe day at Rust Mod Development?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 1 hours after the wipe, the crowd peaked.

On what cycle does Rust Mod Development wipe?

Once a month, at the force wipe, Rust Mod Development wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. This world has been running for 12 days 20 hours.

Server Details

What is the location of Rust Mod Development?

For Rust Mod Development, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 65.191.150.10:28015.

Rust Mod Development is on which Rust version?

The version in use at Rust Mod Development: Rust network protocol 2634 and build 166652, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Rust Mod Development?

Offline at this moment: Rust Mod Development. Last seen 8 days 17 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 30 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Rust Mod Development?

These tags are published by Rust Mod Development and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): It holds 4 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Rust Mod Development?

These Rust Analytics lists include Rust Mod Development: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What is the process to join Rust Mod Development?

The console route: start Rust, press F1, enter client.connect 65.191.150.10:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp4
Max players It holds 4 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.