int_new Local Server
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #8,984 top 40%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 9h ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 8 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 14 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 191/225 | ▲+38+24.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average | 113/200 | ▲+13+12.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average | 470/500 | ▲+56+13.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average | 108/200 | ▼−4−3.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average | 22/250 | ▼−7−24.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average | 117/175 | ▲+6+5.1% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on int_new Local Server?
No gather rate is given in the name of int_new Local Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is not active.
Which map is played on int_new Local Server?
The game generates the procedural map on int_new Local Server.
Population
What is the rank of int_new Local Server?
For the last seven days, int_new Local Server holds rank #8,984 on player hours, in the top 40% of all ranked servers.
How full is int_new Local Server?
Right now, int_new Local Server is offline; the last sighting was 2 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 1 players.
Wipe Schedule
On what cycle does int_new Local Server wipe?
There are too few wipes on record for int_new Local Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 9 hours.
Server Info
What is the location of int_new Local Server?
For int_new Local Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 65.20.114.54:28015 is its address.
What Rust version is int_new Local Server running?
The version in use at int_new Local Server: Rust network protocol 2634 and build 167781, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of int_new Local Server?
No response from int_new Local Server. It was last seen 2 hours ago. 14 October 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on int_new Local Server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which int_new Local Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature int_new Local Server?
The following Rust Analytics lists feature int_new Local Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connection
How can I connect to int_new Local Server?
The console route: start Rust, press F1, enter client.connect 65.20.114.54:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.