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RUST ANALYTICS
LIVE43,509PLY11,484SRV
QUOTE 65.20.114.54:28015 Offline checked 2h ago

int_new Local Server

Players · last
1/ 10
+024h
10% full
Day range 1 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 1
Rank
#8,984
top 40%
Rank · 7d ago
–
not ranked a week ago
Last wipe
9h ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
8
player hours, last seven days
Map
–
Procedural Map
First seen
14 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75116:0017:0019:0020:0022:0023:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k14 Oct15 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average191/225+38+24.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 336 on average113/200+13+12.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 325 on average470/500+56+13.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 317 on average108/200−4−3.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average22/250−7−24.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average117/175+6+5.1%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on int_new Local Server?

No gather rate is given in the name of int_new Local Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is not active.

Which map is played on int_new Local Server?

The game generates the procedural map on int_new Local Server.

Population

What is the rank of int_new Local Server?

For the last seven days, int_new Local Server holds rank #8,984 on player hours, in the top 40% of all ranked servers.

How full is int_new Local Server?

Right now, int_new Local Server is offline; the last sighting was 2 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 1 players.

Wipe Schedule

On what cycle does int_new Local Server wipe?

There are too few wipes on record for int_new Local Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 9 hours.

Server Info

What is the location of int_new Local Server?

For int_new Local Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 65.20.114.54:28015 is its address.

What Rust version is int_new Local Server running?

The version in use at int_new Local Server: Rust network protocol 2634 and build 167781, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of int_new Local Server?

No response from int_new Local Server. It was last seen 2 hours ago. 14 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on int_new Local Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which int_new Local Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature int_new Local Server?

The following Rust Analytics lists feature int_new Local Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

How can I connect to int_new Local Server?

The console route: start Rust, press F1, enter client.connect 65.20.114.54:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.