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RUST ANALYTICS
LIVE57,547PLY11,656SRV
QUOTE 65.74.83.197:28015 Offline checked 1d ago

ResServer

Players · last
0/ 1
n/a24h
0% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#8,741
top 39%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
9
player hours, last seven days
Map
–
Procedural Map
First seen
8 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75123:0000:0001:0002:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct11 Oct12 Oct13 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 409 on average274/325+34+14.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 360 on average257/325+72+38.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 345 on average308/350−94−23.3%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 336 on average238/300+76+46.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average48/250−1−1.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 282 on average216/350+53+32.9%

Quick answers

from the figures on this page

Rules & Settings

How is ResServer configured in terms of rules and settings?

The name of ResServer carries no gather rate. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on ResServer?

A procedural map runs on ResServer, created by the game.

Player Count

What position does ResServer hold in the server rankings?

In the top 39% of all ranked servers, ResServer is #8,741 on player hours over the last seven days.

What is the population on ResServer?

Right now, ResServer is offline; the last sighting was 44 hours ago. Average players over seven days: 1; peak: 1. The busiest hour in the last 48 hours was 01:00 UTC, with an average of 1 players.

Wipe Frequency

On what cycle does ResServer wipe?

No rhythm can be told for ResServer yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 5 days.

Server Info

What is the location of ResServer?

For ResServer, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 65.74.83.197:28015.

ResServer runs which version of Rust?

Rust network protocol 2634 and build 167231 on Windows is what ResServer runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of ResServer?

Offline at this moment: ResServer. Last seen 44 hours ago. 8% is its uptime for the last 4 full days, 8 of 96 hours. The earliest Rust Analytics saw it was 8 October 2026.

Server Tags

What is the meaning of the tags on ResServer?

These tags are published by ResServer and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167231 (Build): Build 167231; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does ResServer show up in Rust Analytics lists and filters?

These Rust Analytics lists include ResServer: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

How can I connect to ResServer?

The console route: start Rust, press F1, enter client.connect 65.74.83.197:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167231,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players Slot count: 1.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167231
Build Build 167231.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.