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RUST ANALYTICS
LIVE88,585PLY11,784SRV
QUOTE 66.114.157.174:28015 Offline checked 24d ago

Dan's Experiment PvE

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,402
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
37d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average489/550+64+15.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average470/500+103+28.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average284/300−88−23.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average423/450+57+15.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average74/250−28−27.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average334/425+11+3.4%

Quick answers

from the figures on this page

Rules & Settings

How is Dan's Experiment PvE configured in terms of rules and settings?

No gather rate is given in the name of Dan's Experiment PvE. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Dan's Experiment PvE?

A procedural map runs on Dan's Experiment PvE, created by the game.

Activity

What position does Dan's Experiment PvE hold in the server rankings?

In the top – of all ranked servers, Dan's Experiment PvE is #15,402 on player hours over the last seven days.

What is the population on Dan's Experiment PvE?

At present, Dan's Experiment PvE is offline; the last sighting was 24 days 14 hours ago.

Wipe Schedule

How often does Dan's Experiment PvE wipe?

No rhythm can be told for Dan's Experiment PvE yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 37 days 22 hours ago the current world was created.

Server Overview

What is the location of Dan's Experiment PvE?

No region is published by Dan's Experiment PvE. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 66.114.157.174:28015.

What Rust version is Dan's Experiment PvE running?

Rust network protocol 2633 and build 163207 on Windows is what Dan's Experiment PvE runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is Dan's Experiment PvE up, and how consistent is its uptime?

Dan's Experiment PvE is down. The last time we saw it was 24 days 14 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on Dan's Experiment PvE?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163207 (Build): It runs build 163207; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which Dan's Experiment PvE publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Dan's Experiment PvE?

On Rust Analytics, Dan's Experiment PvE matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join Dan's Experiment PvE?

The console route: start Rust, press F1, enter client.connect 66.114.157.174:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players It holds 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs163207
Build It runs build 163207.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.