Skip to the page
RUST ANALYTICS
LIVE35,326PLY11,439SRV
QUOTE 66.51.96.72:28060 Online NA checked 8m ago

ScoobyD's Playground

biweekly wipes moddedcarbon
Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,961
top 71% · #1543 in NA
Rank · 7d ago
#16,709
748 places up
Last wipe
35d ago
biweekly schedule
Next wipe
6d 19h
Wed 21 Oct, 02:23 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 315848369
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

025507510007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Next wipeWednesday 21 October, 02:23 UTCin 6d 19h

Biweekly: 14 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average9/100+0−1.8%
2Lumber BoyzNA · groups of 8+ · biweekly · 4 on average0/50−1−100.0%
3Vanilla++ CobaltRust.GG Solo/Duo/TrioNA · groups of 8+ · biweekly · 1 on average1/100+0+0.0%
4[NA] WPG Boneyard [No Tech Tree][BiWeekly][Max 4]NA · groups of 8+ · biweekly · 1 on average0/100−1−100.0%
5Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 71 on average54/200+15+38.8%
6Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 35 on average22/200+12+125.6%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on ScoobyD's Playground?

The name of ScoobyD's Playground carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on ScoobyD's Playground?

ScoobyD's Playground uses a procedural map of size 3,000 with seed 315848369, generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does ScoobyD's Playground hold in the server rankings?

In the top 71% of all ranked servers, ScoobyD's Playground is #15,961 on player hours over the last seven days and #1,543 in North America.

What is the population on ScoobyD's Playground?

On ScoobyD's Playground, 0 players are in now, out of 50 slots. Average players over the last seven days: 0.

Wipe Frequency

On what cycle does ScoobyD's Playground wipe?

From biweekly: 14 days after its last wipe, the next wipe at ScoobyD's Playground is estimated. The date of its next wipe is Wednesday 21 October at 02:23 UTC. Its world now is 35 days 4 hours old. Its tags carry a wipe schedule of every two weeks.

Server Details

What is the server location for ScoobyD's Playground?

The NA tag and North America are what ScoobyD's Playground lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 66.51.96.72:28060.

Is ScoobyD's Playground performing well?

Average server fps for the last 48 hours is 87; the floor was 73. At its peak it held 43,290 entities: buildings, deployables and the rest of the world. Memory use peaked at 4,281 MB. Low fps and growing entities are the source of felt lag.

ScoobyD's Playground runs which version of Rust?

The version in use at ScoobyD's Playground: Rust network protocol 2633 and build 165217, on Linux. The protocol has to match for you to join, and Steam applies that update.

How reliable is ScoobyD's Playground and is it currently online?

The server is live: ScoobyD's Playground is online. The reported uptime puts its last restart at about 14 days 16 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on ScoobyD's Playground?

Published by ScoobyD's Playground for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^b (Biweekly): Two-week wipe cycle; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files it under North America. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature ScoobyD's Playground?

On Rust Analytics, ScoobyD's Playground matches these lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

How to Join

How can I connect to ScoobyD's Playground?

The console route: start Rust, press F1, enter client.connect 66.51.96.72:28060. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^z,^y,^b,NA,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.