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RUST ANALYTICS
LIVE57,591PLY11,621SRV
QUOTE 66.51.99.158:3700 Offline checked 23d ago

FINAL ORDER STAGING

Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,498
top 68%
Rank · 7d ago
#15,850
352 places up
Last wipe
47d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Procedural Map · seed 1
First seen
16 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average303/375+81+36.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 337 on average261/300+55+26.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 329 on average364/375−1−0.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 319 on average251/300+63+33.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average31/250−3−9.9%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average255/400+89+53.8%

Quick answers

from the figures on this page

Map and Rules

How is FINAL ORDER STAGING configured in terms of rules and settings?

The name of FINAL ORDER STAGING carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on FINAL ORDER STAGING?

A procedural map of size 4,500 with seed 1 runs on FINAL ORDER STAGING, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

Where does FINAL ORDER STAGING sit in the rankings?

In the top 68% of all ranked servers, FINAL ORDER STAGING is #15,498 on player hours over the last seven days.

What is the population on FINAL ORDER STAGING?

At present, FINAL ORDER STAGING is offline; the last sighting was 23 days 5 hours ago.

Wipe Schedule

When does FINAL ORDER STAGING schedule its wipes?

The record holds too few of FINAL ORDER STAGING's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 47 days 23 hours.

Server Overview

Where can FINAL ORDER STAGING be found?

No region is published by FINAL ORDER STAGING. Rust Analytics reports the location a server claims, not the machine's actual location. 66.51.99.158:3700 is its address.

What Rust version is FINAL ORDER STAGING running?

Rust network protocol 2633 and build 165021 on Linux is what FINAL ORDER STAGING runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is FINAL ORDER STAGING and is it currently online?

FINAL ORDER STAGING is down. The last time we saw it was 23 days 5 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 16 September 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on FINAL ORDER STAGING?

Published by FINAL ORDER STAGING for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165021 (Build): Build 165021; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does FINAL ORDER STAGING show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature FINAL ORDER STAGING: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join FINAL ORDER STAGING?

The console route: start Rust, press F1, enter client.connect 66.51.99.158:3700. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165021,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165021
Build Build 165021.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.