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RUST ANALYTICS
LIVE70,913PLY11,633SRV
QUOTE 66.51.99.49:28018 Online checked 6m ago

Randum Rust Test Server

moddedcarbon
Players · last
0/ 12
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 12
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#13,246
top 60%
Rank · 7d ago
#10,857
2389 places down
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
4500
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

01020304014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
5.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctThu 1 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 02:47 UTC4d ago 1 – running 0
Thu 1 Oct, 23:27 UTC FW13d ago 1 halved by day 1 9.1 days 0
Sun 27 Sep, 15:34 UTC17d ago 1 halved by day 1 4.3 days 0
Mon 21 Sep, 00:04 UTC24d ago 1 halved by day 1 6.6 days 0
Thu 17 Sep, 21:49 UTC27d ago 2 halved by day 1 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average168/300−31−15.4%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average195/225+11+5.9%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average91/100+1+0.9%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average28/1000−21−43.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average17/1000+4+32.5%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average36/700−28−43.6%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Randum Rust Test Server?

No gather rate is given in the name of Randum Rust Test Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. VAC, Valve's anti-cheat, is enabled.

Which map is played on Randum Rust Test Server?

A procedural map of size 4,500 with seed 1337 runs on Randum Rust Test Server, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: Custom Map.

Population

What position does Randum Rust Test Server hold in the server rankings?

For the last seven days, Randum Rust Test Server holds rank #13,246 on player hours, in the top 60% of all ranked servers.

How full is Randum Rust Test Server?

0 of 12 slots on Randum Rust Test Server are filled at the moment. The seven-day average is 0 players, with a peak of 1. The busiest hour in the last 48 hours was 23:00 UTC, with an average of 1 players.

Wipe Frequency

What happens on wipe day at Randum Rust Test Server?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Below half by day 1 is where the crowd fell when it did not hold.

How often does Randum Rust Test Server wipe?

No next wipe can be predicted for Randum Rust Test Server: it wipes at irregular times. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 4 days 10 hours ago the current world was created.

Server Info

Where can Randum Rust Test Server be found?

There is no region published for Randum Rust Test Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 66.51.99.49:28018.

How is the performance on Randum Rust Test Server?

Average server fps for the last 48 hours is 28; the floor was 17. The entity count reached 132,731, covering buildings, deployables and all else in the world. Memory use peaked at 6,273 MB. Low fps and growing entities are the source of felt lag.

Randum Rust Test Server runs which version of Rust?

The build is Rust network protocol 2634 and build 167398 on Linux, running on Randum Rust Test Server. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Randum Rust Test Server?

The server is live: Randum Rust Test Server is online. The reported uptime puts its last restart at about 4 days 9 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

What is the meaning of the tags on Randum Rust Test Server?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp12 (Max players): Capacity: 12 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework, which Randum Rust Test Server publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Randum Rust Test Server?

On Rust Analytics, Randum Rust Test Server matches these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Connection

What is the process to join Randum Rust Test Server?

Type client.connect 66.51.99.49:28018 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp12,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Rust's standard survival mode.
mp12
Max players Capacity: 12 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.