HighMiles Test server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #10,847 top 49%
- Rank · 7d ago
- #10,448 ▼399 places down
- Last wipe
- 11h ago no schedule published
- Next wipe
- – no rhythm it keeps
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 4 player hours, last seven days
- Map
- 3800 Custom Map · seed 1337
- First seen
- 3 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keeps- usual gap
- 3 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:56 UTC11h ago | – | – | running | 0 |
| Sat 10 Oct, 21:52 UTC3d ago | 1 | held half | 3 days | 0 |
| Sat 10 Oct, 13:05 UTC3d ago | 1 | – | 0.4 days | 1 |
| Tue 6 Oct, 00:20 UTC8d ago | 1 | held half | 4.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 74/300 | ▼−37−33.6% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average | 80/225 | ▼−1−1.1% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average | 90/100 | ▪+0−0.4% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average | 27/1000 | ▼−18−40.1% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average | 7/1000 | ▼−13−64.6% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average | 17/700 | ▼−50−74.5% |
Quick answers
from the figures on this pageServer Rules
How is HighMiles Test server configured in terms of rules and settings?
No gather rate appears in the name of HighMiles Test server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
Which map is played on HighMiles Test server?
HighMiles Test server uses a procedural map of size 3,800 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Custom Map.
Population
What position does HighMiles Test server hold in the server rankings?
In the top 49% of all ranked servers, HighMiles Test server is #10,847 on player hours over the last seven days.
How many players does HighMiles Test server have?
0 of 10 slots on HighMiles Test server are filled at the moment. Average players over seven days: 0; peak: 1. At 18:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Cycle
What happens on wipe day at HighMiles Test server?
Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 45 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.
How often does HighMiles Test server wipe?
There is no next wipe to predict for HighMiles Test server, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 11 hours old.
Server Details
Where can HighMiles Test server be found?
There is no region published for HighMiles Test server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 66.51.99.4:40123 is its address.
What is the performance like on HighMiles Test server?
Average server fps for the last 48 hours is 30; the floor was 23. 124,682 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 8,280 MB. What players feel as lag is low fps together with a rising entity count.
What Rust version is HighMiles Test server running?
The version in use at HighMiles Test server: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.
How reliable is HighMiles Test server and is it currently online?
The server is live: HighMiles Test server is online. 10 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 51% uptime, 85 hours on out of 168. 3 October 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on HighMiles Test server?
Published by HighMiles Test server for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does HighMiles Test server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature HighMiles Test server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Joining the Server
How can I connect to HighMiles Test server?
The console route: start Rust, press F1, enter client.connect 66.51.99.4:40123. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://highs-pve-server.paynow.store/.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
