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RUST ANALYTICS
LIVE40,519PLY11,472SRV
QUOTE 66.51.99.4:40123 Online checked 7m ago

HighMiles Test server

moddedoxide
Players · last
0/ 10
+024h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#10,847
top 49%
Rank · 7d ago
#10,448
399 places down
Last wipe
11h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
3800
Custom Map · seed 1337
First seen
3 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75109:0018:0003:0013:0022:0007:00Wiped Tue 13 Oct, 20:56 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
01020304009:0018:0003:0013:0022:0007:00Wiped Tue 13 Oct, 20:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctSat 10 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:56 UTC11h ago – – running 0
Sat 10 Oct, 21:52 UTC3d ago 1 held half 3 days 0
Sat 10 Oct, 13:05 UTC3d ago 1 – 0.4 days 1
Tue 6 Oct, 00:20 UTC8d ago 1 held half 4.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average74/300−37−33.6%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average80/225−1−1.1%
3МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average90/100+0−0.4%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average27/1000−18−40.1%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average7/1000−13−64.6%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average17/700−50−74.5%

Quick answers

from the figures on this page

Server Rules

How is HighMiles Test server configured in terms of rules and settings?

No gather rate appears in the name of HighMiles Test server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

Which map is played on HighMiles Test server?

HighMiles Test server uses a procedural map of size 3,800 with seed 1337, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. Its current map goes by Custom Map.

Population

What position does HighMiles Test server hold in the server rankings?

In the top 49% of all ranked servers, HighMiles Test server is #10,847 on player hours over the last seven days.

How many players does HighMiles Test server have?

0 of 10 slots on HighMiles Test server are filled at the moment. Average players over seven days: 0; peak: 1. At 18:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Cycle

What happens on wipe day at HighMiles Test server?

Recent wipes at this server drew an average peak of 1 players. On the latest wipe, 45 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

How often does HighMiles Test server wipe?

There is no next wipe to predict for HighMiles Test server, which wipes at irregular times. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 11 hours old.

Server Details

Where can HighMiles Test server be found?

There is no region published for HighMiles Test server. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 66.51.99.4:40123 is its address.

What is the performance like on HighMiles Test server?

Average server fps for the last 48 hours is 30; the floor was 23. 124,682 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 8,280 MB. What players feel as lag is low fps together with a rising entity count.

What Rust version is HighMiles Test server running?

The version in use at HighMiles Test server: Rust network protocol 2634 and build 167781, on Linux. The protocol has to match for you to join, and Steam applies that update.

How reliable is HighMiles Test server and is it currently online?

The server is live: HighMiles Test server is online. 10 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 51% uptime, 85 hours on out of 168. 3 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on HighMiles Test server?

Published by HighMiles Test server for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does HighMiles Test server show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature HighMiles Test server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

How can I connect to HighMiles Test server?

The console route: start Rust, press F1, enter client.connect 66.51.99.4:40123. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://highs-pve-server.paynow.store/.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.