Shadow Island 2X | Bi-Weekly | Quad
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #6,968 top 31% · #1107 in NA
- Rank · 7d ago
- #4,541 ▼2427 places down
- Last wipe
- 12d ago biweekly schedule
- Next wipe
- 1d 8h Thu 15 Oct, 22:08 UTC
- Group limit
- quad players per team
- Gather rate
- 2x read from the name
- Score
- 18 player hours, last seven days
- Map
- 3900 Shadow Island Custom Map · seed 1337
- First seen
- 1 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 60% in NA, and #387 of the quad servers (top 47%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- wipe-day peak
- 2 players, last three wipes
Coming wipes
- 1d 8hThu 15 Oct, 22:08 UTC
- 15d 8hThu 29 Oct, 22:08 UTC
- 22d 5hThu 5 Nov, 19:00 UTCFW
- 29d 8hThu 12 Nov, 22:08 UTC
- 43d 8hThu 26 Nov, 22:08 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:08 UTC FW12d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | AceRust.com 2x Solo/Duo | 50% Upkeep | Shared BPsNA · quad · 2x · biweekly · 3 on average | 2/150 | ▲+1+60.0% | |
| 2 | DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% UpkeepNA · quad · 2x · biweekly · 2 on average | 0/200 | ▼−1 | |
| 3 | Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 270 on average | 97/125 | ▼−66−40.3% | |
| 4 | WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 150 on average | 25/200 | ▼−48−65.9% | |
| 5 | US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 112 on average | 55/200 | ▲+19+51.3% | |
| 6 | [US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BPNA · quad · 2x · weekly · 43 on average | 2/75 | ▪+0+26.3% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Shadow Island 2X | Bi-Weekly | Quad?
Shadow Island 2X | Bi-Weekly | Quad carries its gather rate in its name: 2x. A maximum of 4 players per group is set through quad. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Shadow Island 2X | Bi-Weekly | Quad?
Shadow Island 2X | Bi-Weekly | Quad uses a procedural map of size 3,900 with seed 1337, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Shadow Island Custom Map.
Population
What is the rank of Shadow Island 2X | Bi-Weekly | Quad?
On seven-day player hours, Shadow Island 2X | Bi-Weekly | Quad sits at #6,968, in the top 31% across ranked servers and #1,107 in North America. In the quad group, it ranks #387.
How full is Shadow Island 2X | Bi-Weekly | Quad?
0 of 100 slots on Shadow Island 2X | Bi-Weekly | Quad are filled at the moment. Average players over seven days: 0; peak: 2. Over the last 48 hours, the peak hour was 02:00 UTC, averaging 1 players.
Wipe Schedule
How does Shadow Island 2X | Bi-Weekly | Quad handle wipe day?
Recent wipes at this server drew an average peak of 2 players. On the latest wipe, 6 hours after the wipe, the crowd peaked.
When does Shadow Island 2X | Bi-Weekly | Quad schedule its wipes?
Its tag guides the prediction, as Shadow Island 2X | Bi-Weekly | Quad has too few wipes on record to confirm its schedule. The date of its next wipe is Thursday 15 October at 22:08 UTC. 12 days 15 hours ago the current world was created. The tags show wipes every two weeks.
Server Info
Where can Shadow Island 2X | Bi-Weekly | Quad be found?
The NA tag and North America are what Shadow Island 2X | Bi-Weekly | Quad lists for itself. Rust Analytics reports the location a server claims, not the machine's actual location. 66.51.99.59:28120 is its address.
Is Shadow Island 2X | Bi-Weekly | Quad performing well?
Server fps over the last 48 hours: 55 on average, 10 at the lowest. The entity count reached 104,141, covering buildings, deployables and all else in the world. Up to 6,027 MB of memory was used. What players feel as lag is low fps together with a rising entity count.
Shadow Island 2X | Bi-Weekly | Quad runs which version of Rust?
The version in use at Shadow Island 2X | Bi-Weekly | Quad: Rust network protocol 2634 and build 166652, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.
Is Shadow Island 2X | Bi-Weekly | Quad up, and how consistent is its uptime?
Online at this moment: Shadow Island 2X | Bi-Weekly | Quad. The reported uptime puts its last restart at about 7 days 9 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 1 October 2026.
Tags & Filters
What is the meaning of the tags on Shadow Island 2X | Bi-Weekly | Quad?
These tags are published by Shadow Island 2X | Bi-Weekly | Quad and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts4 (Group limit): Teams take no more than 4; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^b (Biweekly): One wipe every fortnight; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; NA (North America): The browser places this server in North America. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Shadow Island 2X | Bi-Weekly | Quad?
On Rust Analytics, Shadow Island 2X | Bi-Weekly | Quad matches these lists: 2x Rust servers, Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
How to Join
How can I connect to Shadow Island 2X | Bi-Weekly | Quad?
The console route: start Rust, press F1, enter client.connect 66.51.99.59:28120. The page's Launch Rust button opens Rust through Steam and connects you instead. For more information, go to https://shadowisland.xyz/.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^b,NA,gmrust,cs166652,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs166652
ptrak
$r?
Wipe schedule
^b
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.