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RUST ANALYTICS
LIVE61,017PLY11,576SRV
QUOTE 91.229.114.207:28019 Online NA checked 15m ago

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep

2x quad biweekly wipes moddedcarbonpremium
Players · last
0/ 200
+024h
0% full
Day range 0 4
7-day avg 2 peak 8
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 200
0% full
Change · 24h
+0
no reading a day ago
7-day average
2
peak 8
Rank
#2,335
top 10% · #396 in NA
Rank · 7d ago
#2,367
32 places up
Last wipe
12d ago
biweekly schedule
Next wipe
1d 5h
Thu 15 Oct, 17:36 UTC
Group limit
quad
players per team
Gather rate
2x
read from the name
Score
350
player hours, last seven days
Map
3800
Custom Map · seed 129394987
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Server performance

05010015020013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 10% of all ranked servers, top 21% in NA, and #139 of the quad servers (top 17%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeThursday 15 October, 17:36 UTCin 1d 5h

Its biweekly schedule tag · low confidence

usual gap
0.3 days
between real wipes
wipe-day peak
9
players, last three wipes

Coming wipes

  1. 1d 5hThu 15 Oct, 17:36 UTC
  2. 15d 5hThu 29 Oct, 17:36 UTC
  3. 22d 6hThu 5 Nov, 19:00 UTCFW
  4. 29d 5hThu 12 Nov, 17:36 UTC
  5. 43d 5hThu 26 Nov, 17:36 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 1 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 31 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:36 UTC FW12d ago 9 – running 3
Thu 1 Oct, 11:19 UTC13d ago 9 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1AceRust.com 2x Solo/Duo | 50% Upkeep | Shared BPsNA · quad · 2x · biweekly · 3 on average3/150+2+176.9%
2Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP WipNA · quad · 2x · monthly · 269 on average88/100−60−40.5%
3WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 149 on average17/200−64−78.9%
4US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · monthly · 111 on average53/200−12−17.8%
5[US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BPNA · quad · 2x · weekly · 43 on average2/75+0−4.0%
6US Limitless 2x Monthly Quad No Offlines | No BP WipesNA · quad · 2x · monthly · 26 on average7/200−6−46.5%

Quick answers

from the figures on this page

Rules & Settings

How is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep configured in terms of rules and settings?

A gather rate of 2x appears in the name of DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep. A maximum of 4 players per group is set through quad. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Carbon. Rust premium status is required to join. VAC is active.

What is the current map on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

Custom map, size 3,800, in use on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep: the file is published and downloadable from this page.

Population

What position does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep hold in the server rankings?

On seven-day player hours, DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep sits at #2,335, in the top 10% across ranked servers and #396 in North America. Among servers in quad, it stands at #139.

What is the population on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

0 of 200 slots on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep are filled right now. Average players over seven days: 2; peak: 8. At 00:00 UTC in the last 48 hours, it averaged 4 players, the busiest hour.

Wipe Schedule

What can you expect on wipe day for DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

Recent wipes at this server drew an average peak of 9 players. 31 hours after the latest wipe, the crowd reached its peak.

On what cycle does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep wipe?

Its tag guides the prediction, as DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep has too few wipes on record to confirm its schedule. The date of its next wipe is Thursday 15 October at 17:36 UTC. This world has been running for 12 days 18 hours. A fortnightly wipe is published in its tags.

Server Overview

Where can DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep be found?

In North America, DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep lists itself with the NA tag. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 91.229.114.207:28019.

What is the performance like on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

The last 48 hours average 118 server fps, the low being 111. 93,779 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 3,234 MB. Low fps and growing entities are the source of felt lag.

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is on which Rust version?

Rust network protocol 2634 and build 167781 on Linux is what DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep runs. Joining requires the same protocol on your game, which Steam updates.

Is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep up, and how consistent is its uptime?

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is up. It is taking players now. The reported uptime puts its last restart at about 23 hours ago. 100% is its uptime for the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp200 (Max players): Slot count: 200; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): One wipe every fortnight; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework; ^q (Premium): Rust premium status is required to join; NA (North America): The server browser files it under North America; rustmaps (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself, which DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

The following Rust Analytics lists feature DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep: 2x Rust servers, Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Joining the Server

What is the process to join DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

Type client.connect 91.229.114.207:28019 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. Rust premium status is required to join. For more information, go to https://www.dadcorerust.com/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^z,^y,^b,NA,^q,gmrust,cs167781,ts4,rustmaps

Game

gmrust
Game mode Rust's standard survival mode.
mp200
Max players Slot count: 200.
ts4
Group limit 4 is the maximum team size.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build It runs build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly One wipe every fortnight.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.
^q
Premium Rust premium status is required to join.

Region

NA
North America The server browser files it under North America.

Other

rustmaps
Custom tag This tag is custom, applied by the owner or a plugin rather than by Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.