True Survivor 10x Pve/Pvp
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,956 top 71% · #1543 in NA
- Rank · 7d ago
- #16,709 ▲753 places up
- Last wipe
- 11d ago monthly schedule
- Next wipe
- 22d 13h Thu 5 Nov, 19:00 UTC FW
- Group limit
- quad players per team
- Gather rate
- 10x read from the name
- Score
- 0 player hours, last seven days
- Map
- 6000 Procedural Map · seed 345897
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 83% in NA, and #631 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- usual gap
- 13.3 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 7
Coming wipes
- 22d 13hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:10 UTC11d ago | 0 | – | running | 0 |
| Sat 19 Sep, 00:17 UTC25d ago | 3 | halved by day 7 | 13.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 41 on average | 29/140 | ▼−1−2.8% | |
| 2 | TIRust Chill Quad PVENA · quad · monthly · 1 on average | 1/200 | ▼−1−50.0% | |
| 3 | Purrgatory PVE|NO RAID|NO KILL|NO DECAYNA · quad · monthly · 1 on average | 1/50 | ▼−1−42.9% | |
| 4 | Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded|NA · quad · 4x · monthly · 1 on average | 0/100 | ▪+0 | |
| 5 | BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 9 on average | 3/50 | ▲+1+44.0% | |
| 6 | The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|PurgeNA · quad · 5x · biweekly · 6 on average | 2/100 | ▪+0+20.0% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on True Survivor 10x Pve/Pvp?
A gather rate of 10x appears in the name of True Survivor 10x Pve/Pvp. The group limit is 4 players, set via quad. It runs pve, no combat against other players. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on True Survivor 10x Pve/Pvp?
A procedural map of size 6,000 with seed 345897 runs on True Survivor 10x Pve/Pvp, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.
Player Count
Where does True Survivor 10x Pve/Pvp sit in the rankings?
On seven-day player hours, True Survivor 10x Pve/Pvp sits at #15,956, in the top 71% across ranked servers and #1,543 in North America. In the quad group, it ranks #631.
How full is True Survivor 10x Pve/Pvp?
0 of 100 slots on True Survivor 10x Pve/Pvp are filled at the moment. Average players over the last seven days: 0.
Wipe Schedule
How does True Survivor 10x Pve/Pvp handle wipe day?
The average peak across its recent wipes is 2 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell below half by day 7 when it did not hold.
On what cycle does True Survivor 10x Pve/Pvp wipe?
Once a month, at the force wipe, True Survivor 10x Pve/Pvp wipes. On Thursday 5 November at 19:00 UTC comes the force wipe, its next wipe, and every Rust server wipes then. 11 days 21 hours ago the current world was created. The tags state monthly wipes.
Server Info
Where can True Survivor 10x Pve/Pvp be found?
With the NA tag, True Survivor 10x Pve/Pvp lists itself in North America. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 66.51.99.66:28015 is its address.
What is the performance like on True Survivor 10x Pve/Pvp?
The last 48 hours average 58 server fps, the low being 44. The entity count reached 204,004, covering buildings, deployables and all else in the world. The memory ceiling reached 5,189 MB. Low fps and growing entities are the source of felt lag.
True Survivor 10x Pve/Pvp is on which Rust version?
Rust network protocol 2634 and build 167584 on Linux is what True Survivor 10x Pve/Pvp runs. Joining requires the same protocol on your game, which Steam updates.
Is True Survivor 10x Pve/Pvp up, and how consistent is its uptime?
Online at this moment: True Survivor 10x Pve/Pvp. Its own uptime figure dates the last restart to roughly 19 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Server Tags
How should you interpret the tags on True Survivor 10x Pve/Pvp?
These tags are published by True Survivor 10x Pve/Pvp and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Game build: 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^p (PvE): No fighting between players: the world is the threat; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The server browser files it under North America. The tags also carry its current players, queue and world creation time; this page shows them at the top.
True Survivor 10x Pve/Pvp appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, True Survivor 10x Pve/Pvp matches these lists: 10x Rust servers, Modded Rust servers, Best Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 10x.
Connection
What steps do I take to join True Survivor 10x Pve/Pvp?
Type client.connect 66.51.99.66:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs167584,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs167584
ptrak
$r?
Wipe schedule
^m
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.