US | Ducks PVE Modded Server
Key statistics
the figures behind the quote- Players now
- 0/ 25 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #14,332 top 64% · #1454 in NA
- Rank · 7d ago
- #8,251 ▼6081 places down
- Last wipe
- 12d ago monthly schedule
- Next wipe
- 22d 13h Thu 5 Nov, 19:00 UTC FW
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- 4500 Custom Map · seed 1337
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes only- wipe-day peak
- 3 players, last three wipes
Coming wipes
- 22d 13hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:02 UTC FW12d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 65 on average | 39/200 | ▼−2−5.6% | |
| 2 | [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 62 on average | 36/200 | ▼−18−33.5% | |
| 3 | Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 61 on average | 62/125 | ▲+16+36.3% | |
| 4 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 48 on average | 30/100 | ▲+1+2.0% | |
| 5 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 41 on average | 40/150 | ▲+4+10.9% | |
| 6 | RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 26 on average | 14/420 | ▼−1−5.1% |
Quick answers
from the figures on this pageMap and Rules
How is US | Ducks PVE Modded Server configured in terms of rules and settings?
The name of US | Ducks PVE Modded Server carries no gather rate. The default group size of 8 players applies here. pve is the mode, no combat against other players. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. It uses the term vanilla for itself: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on US | Ducks PVE Modded Server?
A procedural map of size 4,500 with seed 1337 runs on US | Ducks PVE Modded Server, created by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The map in use is Custom Map.
Population
Where does US | Ducks PVE Modded Server sit in the rankings?
In the top 64% of all ranked servers, US | Ducks PVE Modded Server is #14,332 on player hours over the last seven days and #1,454 in North America.
How many players does US | Ducks PVE Modded Server have?
0 of 25 slots on US | Ducks PVE Modded Server are filled at the moment. Average players over seven days: 0; peak: 1. At 11:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.
Wipe Schedule
What happens on wipe day at US | Ducks PVE Modded Server?
An average of 3 players marked the busiest point of its recent wipes. 5 hours after the latest wipe, the crowd reached its peak.
On what cycle does US | Ducks PVE Modded Server wipe?
Once a month, at the force wipe, US | Ducks PVE Modded Server wipes. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. This world has been running for 12 days 11 hours. A monthly wipe schedule is published in its tags.
Server Overview
What is the location of US | Ducks PVE Modded Server?
With the NA tag, US | Ducks PVE Modded Server lists itself in North America. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 66.51.99.66:28055.
How is the performance on US | Ducks PVE Modded Server?
Average server fps for the last 48 hours is 99; the floor was 78. At its peak it held 112,556 entities: buildings, deployables and the rest of the world. The memory ceiling reached 4,163 MB. What players feel as lag is low fps together with a rising entity count.
US | Ducks PVE Modded Server runs which version of Rust?
The build is Rust network protocol 2634 and build 167781 on Linux, running on US | Ducks PVE Modded Server. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is US | Ducks PVE Modded Server and is it currently online?
Online at this moment: US | Ducks PVE Modded Server. 17 hours ago is when it last restarted, judging by the uptime it reports. 100% is its uptime for the last 7 full days, 168 of 168 hours. First sighting by Rust Analytics: 13 September 2026.
Server Tags
How should you interpret the tags on US | Ducks PVE Modded Server?
These tags are published by US | Ducks PVE Modded Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp25 (Max players): Capacity: 25 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^p (PvE): The world is the danger here, not other players; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play; NA (North America): The server browser files it under North America. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does US | Ducks PVE Modded Server show up in Rust Analytics lists and filters?
These Rust Analytics lists include US | Ducks PVE Modded Server: Modded Rust servers, Best Rust PvE servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Joining the Server
What is the process to join US | Ducks PVE Modded Server?
Type client.connect 66.51.99.66:28055 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://discord.com/invite/7sctTtNb8N.
Server tags
what each one meansPublished as mp25,ptrak,$r?,v2634,^m,^v,NA,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp25
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
