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RUST ANALYTICS
LIVE36,134PLY11,502SRV
QUOTE 66.51.99.71:28005 Online NA checked 11m ago

Iron Haven Medieval

monthly wipes moddedcarbonpve
Players · last
4/ 75
+0+4.3%24h
5% full
Day range 0 4
7-day avg 2 peak 7
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
4/ 75
5% full
Change · 24h
+0
+4.3% from 4
7-day average
2
peak 7
Rank
#2,301
top 10% · #387 in NA
Rank · 7d ago
#2,015
286 places down
Last wipe
12d ago
monthly schedule
Next wipe
22d 14h
Thu 5 Nov, 19:00 UTC FW
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
359
player hours, last seven days
Map
6000
Custom Map · seed 1337
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0246805:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC. Busiest hour of the two days: 6 players.

Server performance

02040608005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 10% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only
Next wipeThursday 5 November, 19:00 UTCin 22d 14h

The force wipe · high confidence

usual gap
0.4 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
10
players, last three wipes

Coming wipes

  1. 22d 14hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctWed 30 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 9 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:07 UTC FW12d ago 10 – running 6
Thu 1 Oct, 08:14 UTC12d ago 10 – 0.4 days 3
Wed 30 Sep, 21:31 UTC13d ago 10 – 0.4 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes

Quick answers

from the figures on this page

Map and Rules

How is Iron Haven Medieval configured in terms of rules and settings?

No gather rate is given in the name of Iron Haven Medieval. Groups can contain a maximum of 8 players, the default for the game. It runs primitive, firearms are excluded, leaving bows, spears and melee. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. VAC is active.

Which map is played on Iron Haven Medieval?

A procedural map of size 6,000 with seed 1337 runs on Iron Haven Medieval, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.

Population

Where does Iron Haven Medieval sit in the rankings?

In the top 10% of all ranked servers, Iron Haven Medieval is #2,301 on player hours over the last seven days and #387 in North America.

What is the population on Iron Haven Medieval?

4 of 75 slots on Iron Haven Medieval are filled right now. Average players over seven days: 2; peak: 7. The busiest hour in the last 48 hours was 18:00 UTC, with an average of 5 players.

Wipe Schedule

What can you expect on wipe day for Iron Haven Medieval?

Recent wipes at this server drew an average peak of 10 players. 9 hours after the latest wipe, the crowd reached its peak.

When does Iron Haven Medieval schedule its wipes?

The only wipe at Iron Haven Medieval is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes at that time. Its world now is 12 days 9 hours old. A monthly wipe schedule is published in its tags.

Server Overview

What is the location of Iron Haven Medieval?

In North America, Iron Haven Medieval lists itself with the NA tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 66.51.99.71:28005 is its address.

Is Iron Haven Medieval performing well?

Server fps over the last 48 hours: 54 on average, 37 at the lowest. The entity count reached 196,149, covering buildings, deployables and all else in the world. Memory use peaked at 4,747 MB. A climbing entity count plus low fps is the lag players report.

Iron Haven Medieval runs which version of Rust?

The version in use at Iron Haven Medieval: Rust network protocol 2634 and build 167584, on Linux. Joining requires the same protocol on your game, which Steam updates.

How reliable is Iron Haven Medieval and is it currently online?

Online at this moment: Iron Haven Medieval. The reported uptime puts its last restart at about 19 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Tags & Filters

How should you interpret the tags on Iron Haven Medieval?

These tags are published by Iron Haven Medieval and read by the game's server browser: gmprimitive (Game mode): No firearms: bows, spears and melee only in the primitive ruleset; mp75 (Max players): Capacity: 75 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167584 (Build): Build 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the schedule: one wipe a month; ^p (PvE): No fighting between players: the world is the threat; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon; NA (North America): The server browser files it under North America. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Iron Haven Medieval show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Iron Haven Medieval: Modded Rust servers, Primitive Rust servers: live list, Best Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE and Primitive; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connection

How can I connect to Iron Haven Medieval?

Type client.connect 66.51.99.71:28005 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. You can visit its website at https://discord.com/invite/h3mVNd4z3J.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmprimitive,cs167584,ts8

Game

gmprimitive
Game mode No firearms: bows, spears and melee only in the primitive ruleset.
mp75
Max players Capacity: 75 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167584
Build Build 167584.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the schedule: one wipe a month.

Gameplay

^p
PvE No fighting between players: the world is the threat.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.