Grub’s Warzone
Key statistics
the figures behind the quote- Players now
- 0/ 100 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #8,519 top 38% · #1238 in NA
- Rank · 7d ago
- #16,709 ▲8190 places up
- Last wipe
- 2d ago weekly schedule
- Next wipe
- 4d 14h Sun 18 Oct, 20:04 UTC
- Group limit
- quad players per team
- Gather rate
- – no rate in the name
- Score
- 9 player hours, last seven days
- Map
- 3000 Procedural Map · seed 123455
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 67% in NA, and #466 of the quad servers (top 57%). Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tag- usual gap
- 3.1 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 2
Coming wipes
- 4d 14hSun 18 Oct, 20:04 UTC
- 11d 14hSun 25 Oct, 20:04 UTC
- 18d 14hSun 1 Nov, 20:04 UTC
- 22d 13hThu 5 Nov, 19:00 UTCFW
- 25d 14hSun 8 Nov, 20:04 UTC
- 32d 14hSun 15 Nov, 20:04 UTC
- 39d 14hSun 22 Nov, 20:04 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 20:04 UTC2d ago | 2 | – | running | 0 |
| Sun 11 Oct, 11:16 UTC2d ago | 2 | – | 0.4 days | 1 |
| Sat 10 Oct, 03:49 UTC4d ago | 2 | – | 1.3 days | 0 |
| Thu 24 Sep, 23:57 UTC19d ago | 1 | halved by day 3 | 15.2 days | 0 |
| Sun 20 Sep, 00:56 UTC24d ago | 1 | halved by day 1 | 5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPEDNA · quad · weekly · 41 on average | 30/200 | ▼−34−53.5% | |
| 2 | RustForNoobs.com | Solo Duo Trio Quad | Weekly | USNA · quad · weekly · 1 on average | 0/150 | ▪+0 | |
| 3 | WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPEDNA · quad · 2x · weekly · 149 on average | 57/200 | ▼−168−74.7% | |
| 4 | [US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BPNA · quad · 2x · weekly · 43 on average | 2/75 | ▼−1−33.3% | |
| 5 | [US] Scheduled CHAOS | PVP+PVE Hybrid | Weekend PVP | Raidable NA · quad · monthly · 4 on average | 4/100 | ▲+2+100.0% | |
| 6 | US Limitless 2x Solo/Duo/Trio/Quad|No BP Wipes|Noob FriendlyNA · quad · 2x · weekly · 3 on average | 5/200 | ▲+4+400.0% |
Quick answers
from the figures on this pageServer Rules
How is Grub’s Warzone configured in terms of rules and settings?
No gather rate appears in the name of Grub’s Warzone. The group limit is 4 players, set via quad. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are running. Entry requires Rust's premium status. VAC, Valve's anti-cheat, is enabled.
What is the current map on Grub’s Warzone?
The map on Grub’s Warzone is procedural, size 3,000, with seed 123455, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map.
Player Count
Where does Grub’s Warzone sit in the rankings?
On seven-day player hours, Grub’s Warzone sits at #8,519, in the top 38% across ranked servers and #1,238 in North America. Among servers in quad, it stands at #466.
How many players does Grub’s Warzone have?
0 of 100 slots on Grub’s Warzone are filled at the moment. The mean over the last seven days is 0 players, reaching 2 at its highest. At 00:00 UTC in the last 48 hours, it averaged 0 players, the busiest hour.
Wipe Schedule
How does Grub’s Warzone handle wipe day?
The average peak across its recent wipes is 2 players. 3 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. If it did not hold, by day 2 the crowd dropped below half.
When does Grub’s Warzone schedule its wipes?
The prediction follows the tag because too few of Grub’s Warzone's wipes are on record to confirm its schedule. On Sunday 18 October at 20:04 UTC the next wipe is due. Its world now is 2 days 9 hours old. The tags give a weekly wipe.
Server Overview
What is the location of Grub’s Warzone?
In North America, Grub’s Warzone lists itself with the NA tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 66.51.99.79:28040.
Is Grub’s Warzone performing well?
The last 48 hours average 59 server fps, the low being 20. At its peak it held 47,722 entities: buildings, deployables and the rest of the world. Up to 2,223 MB of memory was used. A climbing entity count plus low fps is the lag players report.
Grub’s Warzone is on which Rust version?
Rust network protocol 2634 and build 167398 on Linux is what Grub’s Warzone runs. The protocol has to match for you to join, and Steam applies that update.
Is Grub’s Warzone up, and how consistent is its uptime?
Grub’s Warzone is up. It is taking players now. 2 days 8 hours ago is when it last restarted, judging by the uptime it reports. The last 7 full days give 70% uptime, 118 hours on out of 168. The earliest Rust Analytics saw it was 13 September 2026.
Tags and Rankings
How should you interpret the tags on Grub’s Warzone?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts4 (Group limit): Teams take no more than 4; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set; ^w (Weekly): One wipe a week; ^q (Premium): Entry requires Rust's premium status; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play; NA (North America): The server browser files it under North America; sc1 (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself, which Grub’s Warzone publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Grub’s Warzone appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Grub’s Warzone matches these lists: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Weekly ^w, Premium ^q, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 3 days.
How to Join
What is the process to join Grub’s Warzone?
Type client.connect 66.51.99.79:28040 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. Entry requires Rust's premium status.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,^w,NA,gmrust,cs167398,^q,sc1,ts4,^o^z
Game
gmrust
mp100
ts4
v2634
cs167398
ptrak
$r?
Wipe schedule
^w
Mods and access
^q
^o
^z
Region
NA
Other
sc1
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
