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RUST ANALYTICS
LIVE98,278PLY11,685SRV
QUOTE 66.68.241.220:28015 Offline checked 3d ago

Rust Defensive Telemetry Lab

moddedoxide
Players · last
1/ 100
n/a24h
1% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 100
1% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#11,422
top 52%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
3
player hours, last seven days
Map
–
Procedural Map
First seen
12 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct15 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1ShockRust | Blue | NoLimitno group limit · 128 on average137/300+5+4.0%
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average194/225+17+9.8%
3МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average92/100+2+1.8%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average18/1000−7−28.2%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average29/700−27−48.3%
6404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 69 on average418/1000+407+3729.0%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on Rust Defensive Telemetry Lab?

No gather rate appears in the name of Rust Defensive Telemetry Lab. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Rust Defensive Telemetry Lab?

Rust Defensive Telemetry Lab uses a procedural map, which the game generates.

Population

What position does Rust Defensive Telemetry Lab hold in the server rankings?

In the top 52% of all ranked servers, Rust Defensive Telemetry Lab is #11,422 on player hours over the last seven days.

How many players does Rust Defensive Telemetry Lab have?

At present, Rust Defensive Telemetry Lab is offline; the last sighting was 3 days 11 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Schedule

How often does Rust Defensive Telemetry Lab wipe?

The record holds too few of Rust Defensive Telemetry Lab's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 3 days 21 hours ago the current world was created.

Server Details

Where can Rust Defensive Telemetry Lab be found?

For Rust Defensive Telemetry Lab, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 66.68.241.220:28015 is its address.

What Rust version is Rust Defensive Telemetry Lab running?

Rust network protocol 2634 and build 167398 on Windows is what Rust Defensive Telemetry Lab runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is Rust Defensive Telemetry Lab and is it currently online?

Rust Defensive Telemetry Lab is down. The last time we saw it was 3 days 11 hours ago. The last 2 full days give 0% uptime, 0 hours on out of 48. First sighting by Rust Analytics: 12 October 2026.

Tags & Filters

What is the meaning of the tags on Rust Defensive Telemetry Lab?

Published by Rust Defensive Telemetry Lab for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature Rust Defensive Telemetry Lab?

The following Rust Analytics lists feature Rust Defensive Telemetry Lab: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How to Join

What is the process to join Rust Defensive Telemetry Lab?

The console route: start Rust, press F1, enter client.connect 66.68.241.220:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Capacity: 100 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build Build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Categorised as Modded: plugins or settings alter gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.