Rust Defensive Telemetry Lab
Key statistics
the figures behind the quote- Players now
- 1/ 100 1% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #11,422 top 52%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 3d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 3 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 12 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | ShockRust | Blue | NoLimitno group limit · 128 on average | 137/300 | ▲+5+4.0% | |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average | 194/225 | ▲+17+9.8% | |
| 3 | МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average | 92/100 | ▲+2+1.8% | |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average | 18/1000 | ▼−7−28.2% | |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average | 29/700 | ▼−27−48.3% | |
| 6 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 15.10EU · groups of 16+ · monthly · 69 on average | 418/1000 | ▲+407+3729.0% |
Quick answers
from the figures on this pageMap and Rules
What settings and rules are in place on Rust Defensive Telemetry Lab?
No gather rate appears in the name of Rust Defensive Telemetry Lab. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Rust Defensive Telemetry Lab?
Rust Defensive Telemetry Lab uses a procedural map, which the game generates.
Population
What position does Rust Defensive Telemetry Lab hold in the server rankings?
In the top 52% of all ranked servers, Rust Defensive Telemetry Lab is #11,422 on player hours over the last seven days.
How many players does Rust Defensive Telemetry Lab have?
At present, Rust Defensive Telemetry Lab is offline; the last sighting was 3 days 11 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.
Wipe Schedule
How often does Rust Defensive Telemetry Lab wipe?
The record holds too few of Rust Defensive Telemetry Lab's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 3 days 21 hours ago the current world was created.
Server Details
Where can Rust Defensive Telemetry Lab be found?
For Rust Defensive Telemetry Lab, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 66.68.241.220:28015 is its address.
What Rust version is Rust Defensive Telemetry Lab running?
Rust network protocol 2634 and build 167398 on Windows is what Rust Defensive Telemetry Lab runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is Rust Defensive Telemetry Lab and is it currently online?
Rust Defensive Telemetry Lab is down. The last time we saw it was 3 days 11 hours ago. The last 2 full days give 0% uptime, 0 hours on out of 48. First sighting by Rust Analytics: 12 October 2026.
Tags & Filters
What is the meaning of the tags on Rust Defensive Telemetry Lab?
Published by Rust Defensive Telemetry Lab for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Categorised as Modded: plugins or settings alter gameplay. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Rust Defensive Telemetry Lab?
The following Rust Analytics lists feature Rust Defensive Telemetry Lab: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How to Join
What is the process to join Rust Defensive Telemetry Lab?
The console route: start Rust, press F1, enter client.connect 66.68.241.220:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.