PlotWorld Dev | Persistent Bases
Key statistics
the figures behind the quote- Players now
- 0/ 20 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,150 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 52d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 634 on average | 1016/1000 | ▼−167−14.1% | |
| 2 | R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 176 on average | 361/425 | ▲+2+0.5% | |
| 3 | RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 72 on average | 121/400 | ▼−4−3.1% | |
| 4 | R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 33 on average | 90/400 | ▲+13+16.8% | |
| 5 | [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 25 on average | 42/75 | ▲+8+25.1% | |
| 6 | [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/14NA · groups of 100+ · 19 on average | 46/200 | ▲+21+81.0% |
Quick answers
from the figures on this pageServer Rules
How is PlotWorld Dev | Persistent Bases configured in terms of rules and settings?
No gather rate is given in the name of PlotWorld Dev | Persistent Bases. The default group size of 8 players applies here. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.
Player Count
What position does PlotWorld Dev | Persistent Bases hold in the server rankings?
For the last seven days, PlotWorld Dev | Persistent Bases holds rank #15,150 on player hours, in the top – of all ranked servers.
What is the population on PlotWorld Dev | Persistent Bases?
At present, PlotWorld Dev | Persistent Bases is offline; the last sighting was 30 days 17 hours ago.
Wipe Cycle
On what cycle does PlotWorld Dev | Persistent Bases wipe?
No rhythm can be told for PlotWorld Dev | Persistent Bases yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 52 days 13 hours ago the current world was created.
Server Info
What is the location of PlotWorld Dev | Persistent Bases?
No region is published by PlotWorld Dev | Persistent Bases. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 66.70.181.82:28015 is its address.
What Rust version is PlotWorld Dev | Persistent Bases running?
The version in use at PlotWorld Dev | Persistent Bases: Rust network protocol 2632 and build 161125, on Linux. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of PlotWorld Dev | Persistent Bases?
No response from PlotWorld Dev | Persistent Bases. It was last seen 30 days 17 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.
Tags and Rankings
What is the meaning of the tags on PlotWorld Dev | Persistent Bases?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): To join, your game needs protocol 2632; cs161125 (Build): Build 161125; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^k (Build server): Practise base building and try out designs; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework, which PlotWorld Dev | Persistent Bases publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does PlotWorld Dev | Persistent Bases show up in Rust Analytics lists and filters?
These Rust Analytics lists include PlotWorld Dev | Persistent Bases: Modded Rust servers and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
Connection
How can I connect to PlotWorld Dev | Persistent Bases?
The console route: start Rust, press F1, enter client.connect 66.70.181.82:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8
Game
gmrust
mp20
ts8
v2632
cs161125
ptrak
$r?
Gameplay
^e
^k
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.