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RUST ANALYTICS
LIVE82,754PLY11,700SRV
QUOTE 66.70.181.82:28015 Offline checked 30d ago

PlotWorld Dev | Persistent Bases

moddedcarbon
Players · last
0/ 20
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 20
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,150
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
52d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
13 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 634 on average1016/1000−167−14.1%
2R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 176 on average361/425+2+0.5%
3RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 72 on average121/400−4−3.1%
4R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 33 on average90/400+13+16.8%
5[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLDEU · no group limit · 25 on average42/75+8+25.1%
6[NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/14NA · groups of 100+ · 19 on average46/200+21+81.0%

Quick answers

from the figures on this page

Server Rules

How is PlotWorld Dev | Persistent Bases configured in terms of rules and settings?

No gather rate is given in the name of PlotWorld Dev | Persistent Bases. The default group size of 8 players applies here. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, switched on.

Player Count

What position does PlotWorld Dev | Persistent Bases hold in the server rankings?

For the last seven days, PlotWorld Dev | Persistent Bases holds rank #15,150 on player hours, in the top – of all ranked servers.

What is the population on PlotWorld Dev | Persistent Bases?

At present, PlotWorld Dev | Persistent Bases is offline; the last sighting was 30 days 17 hours ago.

Wipe Cycle

On what cycle does PlotWorld Dev | Persistent Bases wipe?

No rhythm can be told for PlotWorld Dev | Persistent Bases yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 52 days 13 hours ago the current world was created.

Server Info

What is the location of PlotWorld Dev | Persistent Bases?

No region is published by PlotWorld Dev | Persistent Bases. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 66.70.181.82:28015 is its address.

What Rust version is PlotWorld Dev | Persistent Bases running?

The version in use at PlotWorld Dev | Persistent Bases: Rust network protocol 2632 and build 161125, on Linux. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of PlotWorld Dev | Persistent Bases?

No response from PlotWorld Dev | Persistent Bases. It was last seen 30 days 17 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 13 September 2026.

Tags and Rankings

What is the meaning of the tags on PlotWorld Dev | Persistent Bases?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Team size stays at the game default of 8; v2632 (Protocol): To join, your game needs protocol 2632; cs161125 (Build): Build 161125; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^k (Build server): Practise base building and try out designs; ^z (Modded): Categorised as Modded: plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework, which PlotWorld Dev | Persistent Bases publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does PlotWorld Dev | Persistent Bases show up in Rust Analytics lists and filters?

These Rust Analytics lists include PlotWorld Dev | Persistent Bases: Modded Rust servers and Rust build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

Connection

How can I connect to PlotWorld Dev | Persistent Bases?

The console route: start Rust, press F1, enter client.connect 66.70.181.82:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp20
Max players Capacity: 20 slots.
ts8
Group limit Team size stays at the game default of 8.
v2632
Protocol To join, your game needs protocol 2632.
cs161125
Build Build 161125.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Gameplay

^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.
^k
Build server Practise base building and try out designs.

Mods and access

^z
Modded Categorised as Modded: plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.